Full notes
Full Road Doom update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
Heyo! Oof this update took longer than expected to complete, had to pretty much re-do all enemies, projectiles, collision system and skills over again, but should be gud now! Hopefully those who previously experienced FPS and jittering issues will no longer have them. :) So without further jaba daba do, here's the patch notes: CHANGELOG v1.0.1 SYSTEM__ Performance fixes Enemies, projectiles, collision stuff all changed and re-done V-sync option added SKILLS__ Medusa's Seduction: Reflects enemy projectiles instead of turning enemies to stone CD changed from 30 sec to 45 sec Mechanical Rage: No longer requires to take damage to activate, instead launch 350 standard bullets Effect lasts for 15 secs instead of 8 secs Projectiles move twice as fast Visual tweaks Blade Orb: Launch rate is doubled Major Blade Throw: Launch rate decreased By lightning be purged: deals 75 DMG instead of 50 DMG Added more visual effects Bomb Bomber Bomb Colored red instead of blue DIFFICULTY__ Very Easy: Enemy HP set to 75% instead of 50% Easy: Enemy HP set to 87.5% instead of 75% Normal: nothing lol, unchanged, 100% Hard: Enemy HP set to 115% instead of 125% HAHAHA: Enemy HP set to 130% instead of 150% ENEMIES_HEALTH_CHANGE__ Desert zone: Stingray = 15 -> 30 Void zone: 404 Blob = 25 -> 75 Void Guardian = 800 -> 1100 Baby Slime = 125 -> 200 Slime = 300 -> 400 Big Slime = 600 -> 900 Mother Slime = 1200 -> 1500 Pink Elephant = 30 -> 100 Raging Zerg = 300 -> 400 Magma zone: Fire Imp = 50 -> 150 Flame Head = 300 -> 500 Flame Spirit = 1000 -> 1500 Molten Giant = 750 -> 1000 Magma Larva = 1000 -> 1500 Rival_3 = 20000 -> 21000 OTHER FIXES__ Re-made Tutorial scene to clear things up and make it more epic gaming Moar Energy and Crystal drops throughout the game! SFX balancing Typo fixes That's it for now! Let me know what you think or encounter any bugs/crash/weird stuff! All feedback is much appreciated :)
Source
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