In this update2
Full notes
Full Riven update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Fixes
- UI and audio
- Gameplay
Riven changes
Thank you for playing our demo of Riven! Here is a list of information about the current build you are on that you should know about.
Windows (including Steam Deck)/Mac build number: e3406-p25005
You can find the build number above in the Options → Help section of the menu.
Fixes/changes made a part of this new build on June 14th
Major
Fixed a crash that could occur on some machines just walking around
Fixed a crash on startup that could occur if you had an incomplete or old OpenXR installation
Fixed some issues with the interactions on the telescope
Integrated DLSS 3.7; performance on Windows cards that support it is even better now
(Mac only) Integrated MetalFX
Minor
Improved the graphics settings menu to show which settings need to be applied vs. which settings have an immediate effect. Moved the Apply button into the Display subheader in Graphics settings menu
Atrus’ hair has been age-ified a bit
Improved the appearance of the telescope view on Temple Island
Fixed some black rocks around Temple Island
Improved the look of the stroboscope icons
Fixed some visibility regions aggressively hiding some areas when they should not be hidden
Fixed the old gate pin being clickable again once you click on it the first time
Continued polishing some animation sequences and character appearances
Renamed FSR to FSR 2.2 for clarity on version of FSR we are using
Various minor texture improvements and fixes
Added some foliage to Temple Island
Fixed some minor hitches occurring as you walk around the game
Fixed a duplicate fade occurring when you start a new game from the main menu.
Added a blur effect to the menu only when you are on the top-level menu from the in-game menu
Fixed footstep sounds in the rotating room on Temple Island
Fix for the motion controller something being able to bypass puzzles by sticking your hand through walls
Added a trigger to close the Temple Island PMD when you get far enough away from it
Fixed motion blur setting not being respected
Existing considerations
If you are experiencing a crash on startup, and if you have a customized or older VR setup with options you can’t recall whether or not you’ve turned on or off, please disable the “motion compensation layer” in your OpenXR backend settings. Yes, this can even impact the game when you launch it in 2D. This appears to be an engine bug prevalent in our version of Unreal.
Source
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