Full notes
Full Rival Rampage update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello, it's been a while! I improved the state of the game to get it up to date and to make it easier for me to make small updates in the future if needed. I was going to include the deleted content and gamemodes with this update, but I figured I'd rather release it early and add the gamemodes back with further updates. I didn't keep track of all the changes since the last update, so I'll just write down a general list of notable changes.
What changed
- Gameplay
- Server
- Compatibility
- UI and audio
- Performance
Rival Rampage changes
GENERAL
Rewrote and improved most of the code
Changed the networking model from Client/Server to P2P with lobby creation/browser
Updated networking to use new Steam networking API
Added Linux support
Added delta compression
Added dynamic lighting and shadows
Updated UI
Reworked the settings menu
Added Console
Added a notification displaying why a job was failed
Added performance and net debug info
Improved pause menu and made the game actually pause when playing solo
Lots of bug fixes and optimizations
MARKET
Added a Creature Package Key item which is now required to open a Creature Package
Changed weekly drops to drop a Creature Package Container instead of a Creature Package
Added a confirmation prompt when opening a Package
Added Creature background colors based on the Creature Package rarity
Updated item descriptions
Added a popup of the item received by opening a Package
Source
Changelog.gg summarizes and formats this update. How we read updates.
