In this update3
Full notes
Full Ritualist update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings!
What changed
- Gameplay
- Events
- Balance
- UI and audio
Ritualist changes
We're thrilled to present a new update that introduces fresh mechanics, gameplay balancing, and visual upgrades to the game.
Major New Features
- Throwing Knives VFXNew visual effects have been added for knives sticking into enemies and being pulled out.
New In-Game Currency
We've introduced a new economic system featuring Gold and Shards .
This currency allows you to
Upgrade your character's core stats to build their power.
Reroll rewards to target specific cards, perks, or abilities.
Balance & Gameplay
- Global Stat RebalanceWe've conducted a comprehensive review of all in-game values. Core stats like Health, Damage, and Defense have been adjusted to create a more balanced, challenging, and rewarding experience.
Card Art & Effect Consistency: The unique visual effects of all cards now correctly match their unique artwork.
Visual & Interface Improvements
UI has been updated
Enhanced Enemy Visuals: The visual effects for enemy abilities have been significantly upgraded. Their attacks and special skills are now more impressive and, more importantly, much clearer to read during intense combat.
Thank you for staying with us! Your feedback is invaluable.
Source
Changelog.gg summarizes and formats this update. How we read updates.
