Full notes
Full Ritualist update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey there, brave adventurers!
What changed
- Events
- Gameplay
Ritualist changes
We’re thrilled to finally start communicating with all of you as we begin this crazy journey into the world of Ritualist. This is our first game, and we’re just as excited (and maybe a little nervous) as you are! We’ve poured our hearts into creating a unique experience, and we can’t wait to share it with you.
So, what is Ritualist? Well, it’s a dark, isometric rogue-like set in the eerie, crumbling ruins of a mysterious castle. Your mission? To battle cultists, spirits, and otherworldly beings in an effort to lift the curse—if you can keep your sanity intact, that is.
Expect dynamic combat that’s inspired by souls-like games, attacks that feel meaningful, a complex loyalty system, and a ton of random events that’ll make each run feel like a new challenge. It’s all about risk and reward, so get ready to make some tough choices.
We’re a small team of 7 passionate folks who’ve been working non-stop to bring Ritualist to life. Some of us are old-school gamers, some of us are first-timers in the indie world, but we all share a love for creating something that will keep you coming back for more. We know our game isn’t perfect yet, but with your support, we’ll keep making it better with every update. Your feedback means the world to us, and we’re beyond excited to start building this community together.
Thank you for joining us on this journey into the unknown. Let’s make this cursed castle a place we’ll never forget!
See you in the ruins, The Ritualist Team
Source
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