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Steam News16 October 20196y ago

Version 2.1 is live!

This update is focused on making the game more challenging, rewarding both player's skill and optimal character building. Stronger monsters and NPCs will now follow the player.

Full notes

Full Ritual: Spellcasting RPG update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions2 changes1 removal
  • Gameplay
  • Performance
changedStronger monsters and NPCs will now follow the player. However, player's running speed has been slightly increased, to better avoid projectiles and collisions with stronger foes. You'll find using the fast-running ability very useful (i.e. using RT on a game controller).
removedSome directional spells (like Fireball) have been changed to target enemies based on the current running direction, giving you more control over the spell. We've also removed some input lag from casting to improve your control over the timing of spells.
changedTo better accommodate these changes, we've redesigned the engine to work with different frame rates, allowing the game to run at native refresh rate of your monitor. For most users, the game will be running at 60 fps.

Ritual: Spellcasting RPG changes

changedStronger monsters and NPCs will now follow the player. However, player's running speed has been slightly increased, to better avoid projectiles and collisions with stronger foes. You'll find using the fast-running ability very useful (i.e. using RT on a game controller).
removedSome directional spells (like Fireball) have been changed to target enemies based on the current running direction, giving you more control over the spell. We've also removed some input lag from casting to improve your control over the timing of spells.
changedTo better accommodate these changes, we've redesigned the engine to work with different frame rates, allowing the game to run at native refresh rate of your monitor. For most users, the game will be running at 60 fps.

This update is focused on making the game more challenging, rewarding both player's skill and optimal character building.

Stronger monsters and NPCs will now follow the player. However, player's running speed has been slightly increased, to better avoid projectiles and collisions with stronger foes. You'll find using the fast-running ability very useful (i.e. using RT on a game controller).

Some directional spells (like Fireball) have been changed to target enemies based on the current running direction, giving you more control over the spell. We've also removed some input lag from casting to improve your control over the timing of spells.

To better accommodate these changes, we've redesigned the engine to work with different frame rates, allowing the game to run at native refresh rate of your monitor. For most users, the game will be running at 60 fps.

Thank you for playing Ritual!

Source

Steam News / 16 October 2019

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