In this update6
Full notes
Full Ritual Party update
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What changed
- Performance
- Fixes
- Gameplay
- UI and audio
- Maps
- Balance
Ritual Party changes
π§ Patch Notes β 17th of April
This update focuses on online stability, gameplay fixes, and visual polish, along with improvements to player interactions and level consistency.
Online Co-op Improvements
Fixed online party guests not being able to navigate pause menus using keyboard or gamepad
Improved handling of lost connections (host or clients) during online sessions
- When a player disconnectsTheir character now drops held items Stops occupying workstations Is removed from the HUD
Fixed party information not reinitializing correctly after disconnects
Fixed character portraits not updating correctly for clients after respawning
Fixed stun sound effect looping indefinitely for clients
Gameplay & Mechanics Fixes
Fixed Prisoner falling through floors in certain situations
Fixed characters being launched into the air when respawning in the same location (Dock levels)
Fixed inconsistent player gravity behavior
Added additional validation for pickup and interaction actions
Level & Environment Fixes
Fixed terrain issues in Docks01
Fixed incorrect player spawn point in Mansion 2
Fixed ritual room trigger size and shape in Mansion 4
Fixed incorrect doors sometimes being interactable in Mansion 5
Fixed Police Raid tutorial triggering multiple times in Mansion 0
Visual & Animation Improvements
Added movement to flopping fish
Added tire tracks to the car
Updated Fish Bride animations
Gameplay Adjustments
Added a 10p selling price for boots
π Notes
This update continues improving online reliability, interaction consistency, and overall polish across levels and systems.
Thanks for all the reports, they help us track down edge cases and improve the experience for everyone!
Source
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