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Steam News21 July 20261mo ago

Stability Update

Being a knight means working hard on yourself every single day. Balancing a ragdoll character is just as challenging.

Full notes

Full Ritter & Rotwein update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition3 changes0 removals
  • Performance
  • Gameplay
  • Compatibility
  • Server
changedImproved Character Stability: Many of you told us that the character ended up on the ground too easily and had a hard time getting back up. We've increased the character's stability, making our knight much more resilient and better at staying on his feet.
addedGame Over Removed: Losing your character as soon as your Fame reached zero caused a lot of frustration. We decided that this mechanic wasn't adding to the experience, so we've removed the Game Over condition. Fame still matters, though, it remains the value for achieving a highscore.
changedReduced Damage: Some mechanics now deal less damage, including the Wine Barrels and the Ore Crusher.
changedYour feedback helps us make the game better with every update. If you have more suggestions or ideas, we'd love to hear them! Feel free to join our Discord server and share your thoughts with us:

Ritter & Rotwein changes

changedImproved Character Stability: Many of you told us that the character ended up on the ground too easily and had a hard time getting back up. We've increased the character's stability, making our knight much more resilient and better at staying on his feet.
addedGame Over Removed: Losing your character as soon as your Fame reached zero caused a lot of frustration. We decided that this mechanic wasn't adding to the experience, so we've removed the Game Over condition. Fame still matters, though, it remains the value for achieving a highscore.
changedReduced Damage: Some mechanics now deal less damage, including the Wine Barrels and the Ore Crusher.
changedYour feedback helps us make the game better with every update. If you have more suggestions or ideas, we'd love to hear them! Feel free to join our Discord server and share your thoughts with us:

Being a knight means working hard on yourself every single day. Balancing a ragdoll character is just as challenging. Our goal is to create a game that is both rewarding and challenging, where mastering a deliberately difficult-to-control physics-based character is the core experience - without making it feel frustrating. It's a fine line to walk, but thanks to your feedback, we believe this update brings us a little closer to that sweet spot.

Changes:

  • Improved Character StabilityMany of you told us that the character ended up on the ground too easily and had a hard time getting back up. We've increased the character's stability, making our knight much more resilient and better at staying on his feet.
  • Easier Recovery: Getting back up is now easier. After a short time, the character will automatically stand up, or you can get back up immediately by pressing up.

  • Game Over RemovedLosing your character as soon as your Fame reached zero caused a lot of frustration. We decided that this mechanic wasn't adding to the experience, so we've removed the Game Over condition. Fame still matters, though, it remains the value for achieving a highscore.
  • Reduced Damage: Some mechanics now deal less damage, including the Wine Barrels and the Ore Crusher.

Your feedback helps us make the game better with every update. If you have more suggestions or ideas, we'd love to hear them! Feel free to join our Discord server and share your thoughts with us:

https://discord.gg/qcdTHAjaGK

Source

Steam News / 21 July 2026

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