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Steam News26 December 20256mo ago

Demo Blockout Complete, Physics and Inventory Systems Created

Hey everyone. Quick check-in to let you know we are alive, well, and working on Rite of Osiris every day. Where we are at right now We finished the first full 3D blockout pass of the game’s environment.

In this update3

Full notes

Full Rite of Osiris update

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Repeated intro

Hey everyone. Quick check-in to let you know we are alive, well, and working on Rite of Osiris every day.

What changed

0 fixes1 addition3 changes0 removals
  • Maps
  • UI and audio
  • Gameplay
changedWhere we are at right nowWe finished the first full 3D blockout pass of the game’s environment. The map is playable in rough form now, which lets us iterate fast on layout, pacing, and scares.
addedWhere we are at right nowOn top of that, the inventory is implemented with our bespoke UI design, and the underlying item and crafting systems are working end-to-end. This gives us a solid foundation for progression as we add more items and mechanics.
changedWhat we are doing nextHigher-detail modeling on the map
changedWhat we are doing nextContinuing to build out core gameplay mechanics and tying them into real gameplay loops

Rite of Osiris changes

changedWe finished the first full 3D blockout pass of the game’s environment. The map is playable in rough form now, which lets us iterate fast on layout, pacing, and scares.
addedOn top of that, the inventory is implemented with our bespoke UI design, and the underlying item and crafting systems are working end-to-end. This gives us a solid foundation for progression as we add more items and mechanics.
changedHigher-detail modeling on the map
changedContinuing to build out core gameplay mechanics and tying them into real gameplay loops

Where we are at right now

We finished the first full 3D blockout pass of the game’s environment. The map is playable in rough form now, which lets us iterate fast on layout, pacing, and scares.

We also built the core physics interaction system to match the Amnesia-style feel:

  • Physics doors

  • Picking up objects and rotating them while holding them

  • Dragging heavy objects across the floor

  • Throwing objects

On top of that, the inventory is implemented with our bespoke UI design, and the underlying item and crafting systems are working end-to-end. This gives us a solid foundation for progression as we add more items and mechanics.

What we are doing next

We are moving into the next environment pass:

  • Higher-detail modeling on the map

  • Texture creation and early material work

  • Continuing to build out core gameplay mechanics and tying them into real gameplay loops

Wishlist and demo

If you like what you are seeing, please wishlist the game. It is the single biggest way to help us right now. Also, a playable demo is coming soon, and we are excited to get it into your hands.

Thanks for following along, Time Break Studios

Source

Steam News / 26 December 2025

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