What changed
0 fixes1 addition2 changes0 removals
addedIntroIn this update we’re going to cover apologies for the lack of communication, an update on the development team's current situation, information on what stage Rite of Life is currently at, what still needs to be done, new information on Rite of Life itself (complete with screenshots) and our target release date. Without any further ado, let’s get started.
changedDevelopment Team SituationNow we’re going to move onto the development situation that we have found ourselves in over the past 2+ years. When we started development of Rite of Life in early-2015, we were a team of eight developers working full-time using our own money/savings. Since the start of 2017, five of the full-time developers have left the project and since then the remaining three of us have been continuing to work on the project as best as we can. We will be transparent here and admit that even when there were eight full-time developers, we definitely underestimated the scope of the project. That issue has since been multiplied now that there is only three of us. What the three of us have had to do in order to continue the project (and keep a roof over our heads) is take on work-for-hire projects on the side to fund the remaining development. For example, the past year we’ve worked on Rite of Life for roughly 8 months full-time and the rest has been spent working on client projects that help us pay the bills and continue to invest in the project. We have also been in talks with publishers and other external funding opportunities (grants, etc) to help us finish Rite of Life without the need to jump into a side job along the way. We'll keep you updated on any of these developments if/when they occur.
changedCurrent State of Rite of LifeRite of Life is currently playable start to finish (the game doesn’t really have a traditional ‘finish’, but you can get to the ‘end game’ part at least). The three environments that surround your home are implemented, we have all the monsters designed, balanced and that includes their exp, drops, hunting logs and everything else attached to them. We also have your home designed from the earliest stage all the way up to completion. This has all been balanced in relation to the experience that you get from the materials that you gather. We’ve also meticulously designed what additions you get with each level up of your home. These additions include characters, shops, buildings (which include interiors), environment assets, minigames, festivals, events, quests and many other things. If you played the demo that we released two years ago, your home is capable of being triple the size/level that you achieved in that, which reflects the additional environments that exist in the final game.
Rite of Life changes
addedIn this update we’re going to cover apologies for the lack of communication, an update on the development team's current situation, information on what stage Rite of Life is currently at, what still needs to be done, new information on Rite of Life itself (complete with screenshots) and our target release date. Without any further ado, let’s get started.
changedNow we’re going to move onto the development situation that we have found ourselves in over the past 2+ years. When we started development of Rite of Life in early-2015, we were a team of eight developers working full-time using our own money/savings. Since the start of 2017, five of the full-time developers have left the project and since then the remaining three of us have been continuing to work on the project as best as we can. We will be transparent here and admit that even when there were eight full-time developers, we definitely underestimated the scope of the project. That issue has since been multiplied now that there is only three of us. What the three of us have had to do in order to continue the project (and keep a roof over our heads) is take on work-for-hire projects on the side to fund the remaining development. For example, the past year we’ve worked on Rite of Life for roughly 8 months full-time and the rest has been spent working on client projects that help us pay the bills and continue to invest in the project. We have also been in talks with publishers and other external funding opportunities (grants, etc) to help us finish Rite of Life without the need to jump into a side job along the way. We'll keep you updated on any of these developments if/when they occur.
changedRite of Life is currently playable start to finish (the game doesn’t really have a traditional ‘finish’, but you can get to the ‘end game’ part at least). The three environments that surround your home are implemented, we have all the monsters designed, balanced and that includes their exp, drops, hunting logs and everything else attached to them. We also have your home designed from the earliest stage all the way up to completion. This has all been balanced in relation to the experience that you get from the materials that you gather. We’ve also meticulously designed what additions you get with each level up of your home. These additions include characters, shops, buildings (which include interiors), environment assets, minigames, festivals, events, quests and many other things. If you played the demo that we released two years ago, your home is capable of being triple the size/level that you achieved in that, which reflects the additional environments that exist in the final game.
Intro
In this update we’re going to cover apologies for the lack of communication, an update on the development team's current situation, information on what stage Rite of Life is currently at, what still needs to be done, new information on Rite of Life itself (complete with screenshots) and our target release date. Without any further ado, let’s get started.
Apologies
Firstly, we would like to start by apologising for the lack of communication. We’ve noticed that we haven’t posted an update for over a year on Steam and that simply isn’t acceptable. Moving forward we plan on posting an update on how the development of Rite of Life is progressing on the 28th of every month until the game is released. ːsteamhappyː
Development Team Situation
Now we’re going to move onto the development situation that we have found ourselves in over the past 2+ years. When we started development of Rite of Life in early-2015, we were a team of eight developers working full-time using our own money/savings. Since the start of 2017, five of the full-time developers have left the project and since then the remaining three of us have been continuing to work on the project as best as we can. We will be transparent here and admit that even when there were eight full-time developers, we definitely underestimated the scope of the project. That issue has since been multiplied now that there is only three of us. What the three of us have had to do in order to continue the project (and keep a roof over our heads) is take on work-for-hire projects on the side to fund the remaining development. For example, the past year we’ve worked on Rite of Life for roughly 8 months full-time and the rest has been spent working on client projects that help us pay the bills and continue to invest in the project. We have also been in talks with publishers and other external funding opportunities (grants, etc) to help us finish Rite of Life without the need to jump into a side job along the way. We'll keep you updated on any of these developments if/when they occur.
Current State of Rite of Life
Rite of Life is currently playable start to finish (the game doesn’t really have a traditional ‘finish’, but you can get to the ‘end game’ part at least). The three environments that surround your home are implemented, we have all the monsters designed, balanced and that includes their exp, drops, hunting logs and everything else attached to them. We also have your home designed from the earliest stage all the way up to completion. This has all been balanced in relation to the experience that you get from the materials that you gather. We’ve also meticulously designed what additions you get with each level up of your home. These additions include characters, shops, buildings (which include interiors), environment assets, minigames, festivals, events, quests and many other things. If you played the demo that we released two years ago, your home is capable of being triple the size/level that you achieved in that, which reflects the additional environments that exist in the final game.
“What else still needs to be done and why haven’t you released the game in its current state?”
The biggest task that needs doing right now is animating all the characters. We have just started this process this month (we'll touch upon this in more detail below), but with the hand drawn art style that we've decided to do, this is definitely the biggest task we