HomeGamesUpdatesPricingMethodology
Steam News14 February 20251y ago

Life Isn't Fair, but Games Should Be

For the last regular update ahead of Steam Next Fest I’ve focused on balancing the Gunslinger.

Full notes

Full Risk & Riches update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes3 additions14 changes1 removal
  • Gameplay
  • UI and audio
  • Balance
  • Fixes
  • Events
changedFor the last regular update ahead of Steam Next Fest I’ve focused on balancing the Gunslinger. It was possible to complete the first Circle of Hell with her in the Demo, but she started to fall off a bit in later Circles so she got beefed up. Regular updates will go on pause until after March 3rd so that the Demo remains stable during Next Fest. At this point, there isn’t much more to do for the Demo anyway (maybe a rewrite of the Tutorial to reduce the amount of text). I’m continuing development on the rest of the game, and even that is almost done with the exception of Steam Achievements and a little bit of polish here and there. There is one known bug that I’ll be fixing, but it does not interfere with gameplay.
addedStatus icon added under player character when Sore Spot is active
changedLighting was adjusted for shorter characters so that it better illuminated the sprite
removedRemoved the status icons for Aimed Shots and Increased Healing since the increase is reflected on the affected cards already
changedChanged the size of the Key Terms/Tooltips boxes so that they don’t take up as much vertical space
changedAdjusted the positions of the player character and enemies to more evenly spread them out
energy cost of Explosive Rounds32energy cost of Explosive Rounds decreased, nerfenergy cost of Line of Fire21energy cost of Line of Fire decreased, nerf

Risk & Riches changes

changedFor the last regular update ahead of Steam Next Fest I’ve focused on balancing the Gunslinger. It was possible to complete the first Circle of Hell with her in the Demo, but she started to fall off a bit in later Circles so she got beefed up. Regular updates will go on pause until after March 3rd so that the Demo remains stable during Next Fest. At this point, there isn’t much more to do for the Demo anyway (maybe a rewrite of the Tutorial to reduce the amount of text). I’m continuing development on the rest of the game, and even that is almost done with the exception of Steam Achievements and a little bit of polish here and there. There is one known bug that I’ll be fixing, but it does not interfere with gameplay.
addedStatus icon added under player character when Sore Spot is active
changedLighting was adjusted for shorter characters so that it better illuminated the sprite
removedRemoved the status icons for Aimed Shots and Increased Healing since the increase is reflected on the affected cards already
changedChanged the size of the Key Terms/Tooltips boxes so that they don’t take up as much vertical space

For the last regular update ahead of Steam Next Fest I’ve focused on balancing the Gunslinger. It was possible to complete the first Circle of Hell with her in the Demo, but she started to fall off a bit in later Circles so she got beefed up. Regular updates will go on pause until after March 3rd so that the Demo remains stable during Next Fest. At this point, there isn’t much more to do for the Demo anyway (maybe a rewrite of the Tutorial to reduce the amount of text). I’m continuing development on the rest of the game, and even that is almost done with the exception of Steam Achievements and a little bit of polish here and there. There is one known bug that I’ll be fixing, but it does not interfere with gameplay.

Changes in v0.9.7 Demo:

  • Status icon added under player character when Sore Spot is active

  • Lighting was adjusted for shorter characters so that it better illuminated the sprite

  • Removed the status icons for Aimed Shots and Increased Healing since the increase is reflected on the affected cards already

  • Changed the size of the Key Terms/Tooltips boxes so that they don’t take up as much vertical space

  • Made it so cards being selected using Roulette display the current modifiers applied to them instead of the base values

  • Adjusted the positions of the player character and enemies to more evenly spread them out

  • Increased Single Shot damage to 2

  • Increased Triage healing to 2

  • Increased the fortify buff for the Flask to 2

  • Increased the status effect increase from Like Magic to 2

  • Reduced the energy cost of Explosive Rounds from 3 to 2

  • Reduced the energy cost of Line of Fire from 2 to 1

  • Reduce the energy cost of Return Fire from 2 to 1

  • Increased the healing bonus from Bounce Back to 2

  • Added status icons under the player character for Paralyzing Agent, Poisoned Tipped, and Explosive Rounds

  • Increased the number of Quick Draw cards to 2

  • Sort of a bug, but a new card for the Gunslinger called “Shotgun” is available (it was in the game but never pulled as an option)

Bug Fixes:

  • Fixed Key Terms/Tooltips remaining on screen while using Roulette

  • Fixed Explosive Shot not evenly hitting all enemies

  • Realigned some text boxes for events that weren’t properly positioned behind the text

  • Rewrote key terms and descriptions to abbreviate them or make them clearer

  • Fixed Like Magic not being applied to all enemies if it was used in combination with an attack that hit all enemies

After all of the work to fix the Key Term/Tooltips bugs, the one known bug that remains is related to the fixes. Now in the Inventory or Card Selection menus that have a scroll bar, it’s possible to highlight a card that’s barely visible at the top and the key term will display above the scroll window. It doesn’t affect gameplay and most people won’t notice it, but I am going to fix it.

Source

Steam News / 14 February 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.