What changed
1 fix0 additions0 changes0 removals
fixedHi everyone! The day is upon us when we release Rising Islands to the world. We have listened to the feedback from our early testers and these are the updates for the release build. - Updated 2D cutscenes - Fixed Time trial showing collectibles at end - Fixed Time trial not showing restart option if lose cutscene is skipped - Fixed a bug where the player could infinitely wallrun - Fixed checkpoints that spawned Hairo in the middle of nowhere - Filled a hole where Hairo could get stuck in the tutorial level - Credits fixed at the end of the game - Minor text fixes Thank you for all the support and feedback! - The Lone Hero Team
Rising Islands changes
fixedHi everyone! The day is upon us when we release Rising Islands to the world. We have listened to the feedback from our early testers and these are the updates for the release build. - Updated 2D cutscenes - Fixed Time trial showing collectibles at end - Fixed Time trial not showing restart option if lose cutscene is skipped - Fixed a bug where the player could infinitely wallrun - Fixed checkpoints that spawned Hairo in the middle of nowhere - Filled a hole where Hairo could get stuck in the tutorial level - Credits fixed at the end of the game - Minor text fixes Thank you for all the support and feedback! - The Lone Hero Team
Hi everyone! The day is upon us when we release Rising Islands to the world. We have listened to the feedback from our early testers and these are the updates for the release build. - Updated 2D cutscenes - Fixed Time trial showing collectibles at end - Fixed Time trial not showing restart option if lose cutscene is skipped - Fixed a bug where the player could infinitely wallrun - Fixed checkpoints that spawned Hairo in the middle of nowhere - Filled a hole where Hairo could get stuck in the tutorial level - Credits fixed at the end of the game - Minor text fixes Thank you for all the support and feedback! - The Lone Hero Team