Full notes
Full Rising Front update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone! This is an absolutely massive update, with tons of new content, features, bugfixes and optimization!'
What changed
- Performance
- Gameplay
- Balance
- Maps
- Workshop
- Fixes
Rising Front changes
Additions/Fixes
Flame thrower player weapon
New run animations
Run animation variations
Speed boosts for soldiers in melee
Pitch and Yaw for artillery shells
Improved dirt impact effect
Recoil for soldiers firing hand guns
Raised command map height to allow for taller maps
Option for artillery animations in modding
Updated workshop tools
fixed duplicate fire support options bug
fixed trenton map
fixed scenarios sometimes overwriting
fire animation for player weapons support in modding
added empty scenario when none are available for a map
fixed AI going in the wrong direction sometimes when in melee
New Platoons
Belgian Chasseurs Adrennais Platoon
Belgium Rifle Platoon
Belgium Rifle Platoon 2
British Trench Raider Platoon
British Sapper Platoon
British Trench Raider Platoon 2
French Chasseurs Platoon
German OST Rifle Platoon
German OST Rifle Platoon 2
German Pioneer Platoon
German Reservist Platoon
German Sturm Truppen Platoon 2
Romanian Rifle Platoon
Romanian Rifle Platoon 2
Russian Deadmen Platoon
Russian Rifle Platoon 2
US National Guard Platoon
US 93rd Infatry Platoon
US Trench Raiders Platoon
New Buildables
Paris Gun Buildable
Big Bertha Cannon
BL 8 Howizer
Double 75m Turret
Maxim Machine Gun
Howitzer
Light Field Gun
Medium Artillery
New Maps
Dead Mans Fortress
Greener Pastures
Rupture
Trench Hell[
Huge Thanks to El Cho and King Mob for the help with the update!
Thank you all for the support!
Source
Changelog.gg summarizes and formats this update. How we read updates.
