Full notes
Full Rising Front update
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Repeated intro
Hey Everyone! Sorry for the delays on the update, custom maps were a lot more difficult then I had anticipated. I will come out with a tutorial on how to make maps in a few days, until then you can join the discord if you have any questions on map making!
What changed
- Maps
- UI and audio
- Gameplay
Changes/Additions
Ability to mod timed salvos for deployables (bombing runs, machinegun strafes)
Custom Map Support
Disable Object When placed option in the modding tools
Audio sources can now be on any object
explosions don't auto destroy anymore
Artillery no longer auto spawns on maps
MGs can now fire in bursts
Auto Destruction script in the modding tools
Fixed Green flag on Town Map
Option for Static emplacements to not require an AI to fire it
Adjusted MG aiming height higher
Hope you enjoy! a new $2,000 modding competition will be starting on wednesday!
Source
Changelog.gg summarizes and formats this update. How we read updates.
