Full notes
Full Rising Front update
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Repeated intro
Hey everyone! Sorry again for the delay in getting a new update out, I was on a road trip with my family for 3 weeks and I wasn't able to get any work done during that period. I will have weekly/bi-weekly updates out for the next few months:)
What changed
- Gameplay
- Performance
- Workshop
Rising Front changes
Additions & Fixes
New buildable (Wood Spike Wall)
Day/Night cycle option
Toggle aim option
Steam Achievements
Toggle crouch option
Spawned in platoons now auto target enemy HQ (instead of a random target)
Added "Get 100 Kills" Achievement
Added "Get 1000 Kills" Achievement
Added "Place 100 Buildables" Achievement
Added "Place 1000 Buildables" Achievement
Various Animation optimizations
Optimized pathfinding
Particle effect optimizations
Various bug fixes
Next update will be out soon! I wasn't able to get everything completed in time (controllable Artillery emplacements, Gas, Scenarios on the workshop) but all that & more should be in the next update!
Also, i'll be adding a TON more steam achievements next update.
Leave your suggestions in the comments! - Jack
Source
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