Full notes
Full Rising Dead update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix0 additions0 changes1 removal
- Balance
- Fixes
removedWeapons no longer only do damage based on swinging speed but swinging speed * object weight.
fixedFixed an issue where some weapons would never break.
Weapons no longer only do damage based on swinging speed but swinging speed * object weight.
Fixed an issue where some weapons would never break.
Source
Changelog.gg summarizes and formats this update. How we read updates.
