Full notes
Full Rising Army update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
Rising Army changes
Work continues in the royal kitchens on the game update for the Medieval Festival.
Building Repair Mechanics: Life in the camp will now be a little more complicated; buildings can become damaged after X days of use and will need to be repaired in order to be used.
New mission types: fetch and return, escort the caravan!
New game mode: Sandbox Mode, where you decide how long your game will last. Only in this mode will you be able to tackle Level 5 missions (the hardest in the game).
Save slots are divided between Campaign Mode and Sandbox Mode.
Improved the balance of the bandit threat.
If you fail a mission now, your resources and items in your stash will be looted.
These updates are intended as a preview and are not available yet in the current version.
Source
Changelog.gg summarizes and formats this update. How we read updates.
