In this update2
Full notes
Full Rise to Ruins update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Store
- UI and audio
Rise to Ruins changes
Click here for help on accessing the Unstable branch!
Update 2 Unstable 3c is a minor release addressing a few bugs and balance issues that creeped up. Check out the changelogs and enjoy!
If you find a bug, you can report it on the Steam Bugs Forums or Discord !
Previous Update 2 Unstable Change Logs: Update 2 Unstable 1 Update 2 Unstable 2 Update 2 Unstable 3
Update 2 Unstable 3c Change Log
Miscellaneous Changes
You can now set the particle movement back to "retro" by setting retroParticles=true in the settings.properties file.
Houses can no longer store raw meat.
Reliquary vessel spots can no longer have roads built under them.
Added Easter Egg messages and sound effects when you sell a filled Vessel to a Catjeet in the marketplace.
Occultists now check to make sure the body they need to reach isn't under threat before attempting to go there.
Added all remaining missing perk names.
Increased the pray speed across the board by 10%
Boosted the amount of essence generated per pray cycle from 20-40 to 25-45.
Bug Fixes
Reversed a change that fixes a bug that won't allow some resources make/maintain values to be set in certain panels.
Waymakers will no longer try to clear roads in locations roads shouldn't be allowed to be placed anymore anyway. (Example: If you build a reliquary over roads, and the old roads are overtop the vessel parking spots)
Added test AI to help with kitchen ration output.
Applied an experimental fix that should prevent courier golems and migrants to attempt to go to a region that was recently lost to the corruption.
You can no longer place buildings in the red cut off area of your village range.
Source
Changelog.gg summarizes and formats this update. How we read updates.
