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Steam News26 April 20224y ago

Build Update 2 Unstable 2 Released

Click here for help on accessing the Unstable branch! Update 2 Unstable 2 has arrived! Just like Unstable 1, this patch adds a ton bug fixes and improvements, but most importantly, new content!

In this update5

Full notes

Full Rise to Ruins update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes11 additions7 changes2 removals
  • Gameplay
  • Performance
  • Fixes
  • Maps
  • Balance
addedUpdate 2 Unstable 2 has arrived! Just like Unstable 1, this patch adds a ton bug fixes and improvements, but most importantly, new content!
addedSome of the highlights of this patch are the new upgradable doggo houses, further enhancements to the new faith system, tons and tons of new animations, the resource rate calculator, additional resource bar configurations, a new spell/disaster (a comet!), really high quality new font rendering, and a ton of bug fixes and other QoL changes.
removedBug FixesMining facility's construction outline phase no longer generates a shadow.
fixedBug FixesFixed font scaling issues at scales higher than 2x.
fixedBug FixesFixed an issue where returning to the profile select screen without clicking a profile, then attempting to delete a profile, would always delete the first profile regardless of what profile appeared selected on the list.
removedBug FixesYou can no longer click other buttons in the play state and map editor UI when the settings menu is open.

Rise to Ruins changes

addedUpdate 2 Unstable 2 has arrived! Just like Unstable 1, this patch adds a ton bug fixes and improvements, but most importantly, new content!
addedSome of the highlights of this patch are the new upgradable doggo houses, further enhancements to the new faith system, tons and tons of new animations, the resource rate calculator, additional resource bar configurations, a new spell/disaster (a comet!), really high quality new font rendering, and a ton of bug fixes and other QoL changes.
removedMining facility's construction outline phase no longer generates a shadow.
fixedFixed font scaling issues at scales higher than 2x.
fixedFixed an issue where returning to the profile select screen without clicking a profile, then attempting to delete a profile, would always delete the first profile regardless of what profile appeared selected on the list.

Click here for help on accessing the Unstable branch!

Update 2 Unstable 2 has arrived! Just like Unstable 1, this patch adds a ton bug fixes and improvements, but most importantly, new content!

Some of the highlights of this patch are the new upgradable doggo houses, further enhancements to the new faith system, tons and tons of new animations, the resource rate calculator, additional resource bar configurations, a new spell/disaster (a comet!), really high quality new font rendering, and a ton of bug fixes and other QoL changes.

As with most of Rise to Ruins' patches, there's way too much to cover in a summary, so check out the changelogs and enjoy!

If you find a bug, you can report it on the Steam Bugs Forums or Discord !

Previous Update 2 Unstable Change Logs: Update 2 Unstable 1

Update 2 Unstable 2b HOTIFX Change Log

Bug Fixes

  • Mining facility's construction outline phase no longer generates a shadow.

  • Fixed font scaling issues at scales higher than 2x.

  • Fixed an issue where returning to the profile select screen without clicking a profile, then attempting to delete a profile, would always delete the first profile regardless of what profile appeared selected on the list.

  • You can no longer click other buttons in the play state and map editor UI when the settings menu is open.

  • Fixed a bug where the new flowers system wouldn't actually generate said flowers.

Miscellaneous Changes

  • Areas where range is generated, but can't be used because it doesn't reach back to the main body of the village, now show up in red when viewing the range map.

Update 2 Unstable 2 Change Log

Resource Bar and Panel Changes

  • You can now set the resource filters to "rate", an experimental data view that gives you a rough idea how much of a resource is being consumed or generated over a given time period.

  • The right hand resource bars can now be customized by opening the resource panel and selecting various types between food, water, dirty water, gold, faith and energy.

  • The right hand resource bars now display a fill bar rather than just numbers.

  • The right hand resource bar can now display 4 items, rather than 3.

Faith and Influence System

  • Flowers can now generate near concentrated areas of energy on the map, and where essence moves heavily through.

  • Adjusted faith decay rates for all villagers.

  • Increased Essence Altar's desirability stat to 3.

  • Readjusted Cold Aura faith gains.

  • Now all villagers lose a very small amount of faith when another villager dies from any cause that isn't old age. Villagers who witness the death lose significantly more.

  • Standard and High Quality housing both now offer faith bonuses when upgraded.

  • Villager's mates now lose 25% of their total faith if they die.

  • Completely rebalanced influence amounts faith provides for all friendly mobs.

  • Healing Aura now provides much less faith to villagers already fully healed.

  • Now you gain additional/bonus faith if you use illuminate during an eclipse or blood moon.

Spell Changes

  • New Spell/Disaster added: Comet. A huge ice comet can now fall from the sky, causing catastrophic damage around it and digging a deep hole in the ground.

  • Tripled cost of God Wall spell.

  • Increased the cost, and cooldown, of the Holy Potatoes and Holy Wood spells

  • Increased the cost of the Harvest spell.

  • God Tower now has a 5 second cooldown.

  • God Tower now also has a new

Source

Steam News / 26 April 2022

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