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Steam News19 July 20205y ago

Update 1b - The Bug Fix and Tweaks Update - Released!

This is a smaller patch full of a ton of small quality of life improvements, bug fixes and balance changes.

In this update2

Full notes

Full Rise to Ruins update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

10 fixes3 additions4 changes6 removals
  • Balance
  • Gameplay
  • UI and audio
  • Performance
  • Fixes
addedThis is a smaller patch full of a ton of small quality of life improvements, bug fixes and balance changes. This patch was originally going into Update 2, but I decided to break out some of the Update 2 content and move it to a smaller patch, so you can get some of the new improvements and changes early, without having to wait for Update 2 later. Enjoy! :)
removedMiscellaneous ChangesEssence Collectors no longer deliver essence when out of range of the village.
changedMiscellaneous ChangesNon-monster buildings are now slowly destroyed if they are caught in the corruption.
changedMiscellaneous ChangesReduced the overall amount of resources generated when a very large or highly upgraded building is destroyed.
removedMiscellaneous ChangesBlood Slimes no longer can spawn boosted.
removedMiscellaneous ChangesAll slimes now will no longer regain hit points unless they're inside the corruption.

Rise to Ruins changes

addedThis is a smaller patch full of a ton of small quality of life improvements, bug fixes and balance changes. This patch was originally going into Update 2, but I decided to break out some of the Update 2 content and move it to a smaller patch, so you can get some of the new improvements and changes early, without having to wait for Update 2 later. Enjoy! :)
removedEssence Collectors no longer deliver essence when out of range of the village.
changedNon-monster buildings are now slowly destroyed if they are caught in the corruption.
changedReduced the overall amount of resources generated when a very large or highly upgraded building is destroyed.
removedBlood Slimes no longer can spawn boosted.

This is a smaller patch full of a ton of small quality of life improvements, bug fixes and balance changes. This patch was originally going into Update 2, but I decided to break out some of the Update 2 content and move it to a smaller patch, so you can get some of the new improvements and changes early, without having to wait for Update 2 later. Enjoy! :)

Check out the change log for all the juicy bits, and if you find a bug, don't forget to report it on Discord or the Steam Forums. :)

Update 1b Change Log

Miscellaneous Changes

  • Essence Collectors no longer deliver essence when out of range of the village.

  • Drones now only harvest resources when there is not any already available within the corruption.

  • Resources now decay twice as fast on corrupted tiles.

  • Non-monster buildings are now slowly destroyed if they are caught in the corruption.

  • Reduced the overall amount of resources generated when a very large or highly upgraded building is destroyed.

  • Blood Slimes no longer can spawn boosted.

  • Blood Slimes now die slowly when they're not on the corruption.

  • All slimes now will no longer regain hit points unless they're inside the corruption.

  • Blood Slimes no longer level alongside the corruption or current day.

  • Rock now regrows at an extremely slow rate, roughly 1/20th the rate of trees.

  • Rock now remains selected after harvesting.

  • Added hot key support for object upgrade buttons, but the hot keys must be assigned manually.

  • The hot key for dismantling buildings is now unassigned by default, but can still be assigned in settings. This is to prevent new players from accidentally triggering a dismantle action they can't reverse, but still allow experienced players to have a hot key if they desire.

  • Nerfed the Flame Spell's damage by 50%

Bug Fixes

  • Range is no longer improperly generated on initial load.

  • Fixed the never-ending god XP tally sound that sometimes occurs on the world map.

  • Fixed a rare bug that would crash the game in the event a mob would drop off a resource to a building that has just become out of range, and still had remaining resources to drop.

  • You can no longer start an upgrade on a building out of range of the village, causing the game to crash.

  • Fixed a bug that would cause the mouse to move too far when you increased or decreased the priority of a building on the building list panel.

  • Fixed some overlaying text on the building upgrade panel on some buildings.

  • Fixed an issue where several mob related perks would not apply correctly to the mobs.

  • Blight settings are now properly saved in custom game mode templates.

  • If a blessed villager has twins or triplets, all of the children will be born nephilims.

  • Fixed a few typos in the tool tips.

  • Fixed an extremely rare bug where sometimes mobs would reset their AI, and no longer be "dead" even if they have no hit points.

  • Fixed a bug that could sometimes trigger invulnerable slimes.

  • Slightly optimized the building destruction code.

Source

Steam News / 19 July 2020

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