What changed
1 fix4 additions2 changes0 removals
- Balance
- Store
- Gameplay
- Performance
addedThis update introduces the first step toward a micro-economy, including item trading and persistent inventory data. Along with that comes a new item-based clothing system, allowing players to own and wear different outfits.
fixedThese changes also lay the foundation for buying and selling items in shops, making it possible to introduce many new sources of valuable goods in future updates. This opens up a new style of gameplay focused on trading locally, rather than relying exclusively on long-distance transport missions as part of a fixed profession.
addedAnother major addition is persistent world time and weather. As more game data becomes permanent, leaving the game no longer resets the world in the same way. Vehicle persistence has also been introduced. For now, vehicle positions and spawn states are saved. In addition, large ships with cabins will allow players to teleport directly back onboard, just like other locations, making the operation of large vessels much more convenient.
addedResidents or passengers models have been changed to a more optimized lowpoly style. More variants to be added.
changedOn the visual side, the game has received a significant graphical overhaul. Texture quality, lighting parameters, and materials have all been reworked to better match modern visual standards. The weather system has also been improved, providing a more dynamic and immersive day-to-day experience.
changedLast but certainly not least, this update includes a large number of bug fixes, gameplay improvements, and performance optimizations.
Rise Of Transport changes
addedThis update introduces the first step toward a micro-economy, including item trading and persistent inventory data. Along with that comes a new item-based clothing system, allowing players to own and wear different outfits.
fixedThese changes also lay the foundation for buying and selling items in shops, making it possible to introduce many new sources of valuable goods in future updates. This opens up a new style of gameplay focused on trading locally, rather than relying exclusively on long-distance transport missions as part of a fixed profession.
addedAnother major addition is persistent world time and weather. As more game data becomes permanent, leaving the game no longer resets the world in the same way. Vehicle persistence has also been introduced. For now, vehicle positions and spawn states are saved. In addition, large ships with cabins will allow players to teleport directly back onboard, just like other locations, making the operation of large vessels much more convenient.
addedResidents or passengers models have been changed to a more optimized lowpoly style. More variants to be added.
changedOn the visual side, the game has received a significant graphical overhaul. Texture quality, lighting parameters, and materials have all been reworked to better match modern visual standards. The weather system has also been improved, providing a more dynamic and immersive day-to-day experience.
This update introduces the first step toward a micro-economy, including item trading and persistent inventory data. Along with that comes a new item-based clothing system, allowing players to own and wear different outfits.
These changes also lay the foundation for buying and selling items in shops, making it possible to introduce many new sources of valuable goods in future updates. This opens up a new style of gameplay focused on trading locally, rather than relying exclusively on long-distance transport missions as part of a fixed profession.
The update also make use of the equipment hotbar, allowing players to actively use some items. One of the first usable items is the lantern, making it possible to explore and work after dark.
Another major addition is persistent world time and weather. As more game data becomes permanent, leaving the game no longer resets the world in the same way. Vehicle persistence has also been introduced. For now, vehicle positions and spawn states are saved. In addition, large ships with cabins will allow players to teleport directly back onboard, just like other locations, making the operation of large vessels much more convenient.
Residents or passengers models have been changed to a more optimized lowpoly style. More variants to be added.
On the visual side, the game has received a significant graphical overhaul. Texture quality, lighting parameters, and materials have all been reworked to better match modern visual standards. The weather system has also been improved, providing a more dynamic and immersive day-to-day experience.
Last but certainly not least, this update includes a large number of bug fixes, gameplay improvements, and performance optimizations.
Finally this a pre update that mainly puts the new systems in place and running. The next full part of the update will bring new content and items to the game. But to shorten the delay, I've decided to publish the current version.