In this update4
Full notes
Full Rise of the Triad: Ludicrous Edition update
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What changed
- Compatibility
- Maps
- Gameplay
- UI and audio
- Performance
- Fixes
Rise of the Triad: Ludicrous Edition changes
...H.U.N.T Transmission April 12, 2024...
A new version of Rise of the Triad has been deployed! The long awaited v1.1
Featuring...
CROSS PLATFORM MULTIPLAYER
INCLUDING STEAM + GOG CROSSOVER LOBBIES WITH TEXT CHAT
THE FINAL CUT BETA CHARACTER (Hi Gianni)
LEVEL STATS (Kills/Secrets) ON THE MAP SCREEN
A LEVEL EDITOR JUKEBOX 🎶
DIRECT LAN CONNECTIONS FOR STEAM AND GOG
AN OPTION FOR AUTO WEAPON PICKUP
PLUS TONS OF FIXES AND SOME MUCH NEEDED CHANGES! THAT'S ALL WE HAVE TO REPORT. NOW GET BACK IN THERE AND STOP THOSE OSCURIDOS!
And yes we're very aware that the 30th anniversary of ROTT is coming up and that we've promised you a collector's edition. Patience, please. ːLoreleiː
Full Patch Notes:
Added
Cross-platform multiplayer.
Added the final alternate actor, the lightning guard.
A new setting that allows players to prevent automatically switching weapons on pickup.
Text chat button has been added to multiplayer menus.
- Level statisticssuch as kill and secret counts, have been added to the map screen.
(PC) Added support for connection to a LAN address from the interface.
(PC) Level editor now has a music jukebox.
(PC) Lobby invitations can now be sent to friends from the main lobby screen.
(PC) Add confirmation for starting a COMM-BAT game while playing single-player.
(PC) Added support for `-file` parameter for loading custom KPF files.
Old `-file` parameter has been changed to `-file0`.
(PC) A new network stats option has been added to the options menu.
Changed
Fonts now have slashed 0's to make them easier to read.
Online timeout has been adjusted to 20 seconds.
Better default sound settings that are less ear-splitting.
(PC) Scanning for lobbies now tells you what is going on with the scan - if it's still scanning or if it's complete.
(Switch, Sony) Significant performance improvements when looking at floor or ceiling textures.
Fixed
Various rendering glitches that were noticed at higher resolutions have been fixed.
Significant improvements to online lobbies have been made, making connections more reliable.
Numerous shortcomings with the netcode have been addressed, especially in instances of low bandwidth.
It is no longer possible to get stuck in the game upon connection to a server that shuts down during level load.
Booting into the editor now no longer has messed-up camera controls.
Platform icon is no longer stretched in the scoreboard.
Killing Big John with a flamewall or god ball no longer softlocks the game.
Many instances of menu stack corruption have been addressed, solving various softlocks.
Title screen has many fewer missing pixels at the bottom of each column of pixels.
Rumble no longer persists between levels.
Default music tracks no longer cause excess CPU usage.
Disabling freelook now snaps the view to the horizon.
Using the "No target" cheat code during the oscuro battle no longer crashes the game.
HUD Preview is now properly cleared when the menu is exited via unconventional means.
(Consoles) Default binds are now no longer merged with user-provided binds.
(Sony) Music no longer stops playing in instances where it incorrectly stopped.
(Switch) Going from docked to handheld mode no longer prevents controllers from being used.
(PC) Rumble now properly works in online games.
(PC) Invitations to join a game can now be accepted in more places.
(PC) Joining from an
Source
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