In this update5
Full notes
Full Rise of the Third Power update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Maps
- UI and audio
- Compatibility
- Fixes
Rise of the Third Power changes
We're one week in, and the first patch for Rise of the Third Power is ready!
Thank you to everyone in the community that has reported bugs and suggested ways to improve the game. We will keep improving the game over time, and I appreciate you being a part of this journey. For anyone playing on a different platform, we're working on getting the patch released everywhere as fast as we can.
Gameplay Changes
The Trepidanos wandering merchant now sells Reset Talents potions
The drop rate of the Frog Charm and Nymph Charm has been doubled, and it now has pseudo-RNG applied, which means the drop rate will increase over time
Added pseudo-RNG to venom sacs to increase the drop chance after each failed roll
Rowan's Blood Drinker sword now life leeches 30% instead of 10%
Corrina's Razorblades weapon now increases bleed damage by 100% instead of 50%
Gold and experience increasing buffs and accessory effects on characters off the battlefield are no longer ignored upon winning a battle
Elemental Earth no longer ignores stun immunity
In battles where more than one enemy could be an elite and an elite has spawned, there's now a 25% chance that a second enemy will be an elite (this improves the variety of orbs found)
Rowan's vitality scaling has been increased to 2.25 per level instead of 2.0 per level
Accessibility Changes
Expanded the shadow intensity setting to allow 3x more brightness
The staircases to the basement in Talindra are now slightly more visible
The Nadim sewers exit ladder is now more visible
The sorcerer's conduit on the ground in the Tarindor basement is now easier to see
The ladder in the Oceanvale Caves is now more visible
The torn note in T'kara is now more visible
New Features
A pause menu has been added to battle. It can be accessed during character turns by pressing the cancel or start button (start is only available on gamepad)
Load option has been added to the main menu
Added a battle speed setting that allows speeding up battle animations, turn queue animations, and the slight pauses before and after each enemy turn. This setting does not affect the timing of other UI animations such as floating damage numbers and status effects
Added more name popups on the world map so small areas and hidden caves are easier to find
Number of save files allowed per playthrough on Windows, macOS, and Linux has been increased
Bug Fixes
Fixed many typos
Fixed misc. tile and passability issues
Skill info windows now show "Shield" instead of "Healing" when the effect to be applied is a shield
Booze and Valor now show an estimated amount of HP to be healed when selecting a target (HP bar flashing)
Port Mantaeu quest indicator no longer appears on NPC if quest is completed before talking to her for the first time
Fixed the infinitely-lootable chest
The title screen will no longer reset your gamepad button display selection on your first launch of the game
Can no longer get stuck after crossing the bridge in the Nadim sewers
The T'kara cutscene no longer runs multiple times in succession
Can no longer walk north of Whirlwind Village until the gate has been opened
Player movement, autosaves, and saving are now more reliably disabled during cutscenes (prevents broken saves and moving across impassable tiles)
Can no longer get stuck by heading west in Angelico when you're supposed to board Selene's ship
Fixed where Corrina's position can be incorrect in the pirate auction cutscene
If stuck in the Nadim sewers, exiting and re-entering the map will fix the bridge
In the Evenheart sewers, frogs are now consistently aggressive and slimes are now consistently passive
Fixed the chest in Rowan's house in Oceanvale
The autosave feature no longer stops functioning during periods of the game
The rats ambient track (and others) no longer play when they aren't supposed to
Enemies that die after using a skill no longer cause the game to softlock (this bug only exists in beta v1.1)
Battle no longer softlocks when escaping or winning while a party member is stunned
Fixed battle victory music when fighting critters in Port Culis
Fixed stuck spots behind treasure chests in Angelico mini-pyramids
Rowan's rage boost talent no longer applies to other characters that use rage
Fixed ALL chests that display the wrong text when empty
Incorrect party members no longer appear in the final museum quest scene
Fixed the Angelico inn interlude
Fixed the Riverton tavern interlude
Fixed the full-party Tika Village inn interlude
Move speed no longer gets permanently reduced after talking to Gio in Riverton
Multiple saves can no longer occur simultaneously. This was causing corrupted save data
The game will attempt to automatically restore a backup of save data when data corruption occurs while saving
Doubles of characters no longer appear during team abilities (beta bug as of version 1.1)
Softlock can no longer occur during the castle gate Phillip scene
The player no longer disappears when Tom the Warlock talks to you while disembarking the boat
Can no longer get stuck in a ladder-climbing animation in the Nadim sewers
Port Apotti is now owned by pirates
Cutscene in the T'kara inn no longer plays twice under certain conditions
Can no longer enter the Evenheart chapel at the incorrect time pre-wedding
Entering Castle Evenheart at certain times no longer fades the screen in twice
Can no longer leave Castle Evenheart when searching for late-night snacks
If achievements previously failed to unlock, they may now unlock when loading your save file if the correct conditions are met
Player speed no longer gets stuck as slow after doing the flower bowls puzzle
Doors leading to the Castle Evenheart throne room no longer break under certain conditions
Cursor sound is no longer played twice after selecting the third character to field in battle
In the intro, Arielle no longer gets incorrect dialogue when interacting with the unconscious guards behind the bushes twice
Udingrad collision fixes
Bugs I think Are Fixed
Black screen issue when Arielle goes to sleep before the late-night snacks bit
Selene threatens the player as you're walking away, post diary scene
Ghost of Arenithen battle hangs after victory
Can push past Selene's warnings to get the Glass Cannon earlier than intended
Softlock can occur when the bombs in the Tarindor harbor explode
Source
Changelog.gg summarizes and formats this update. How we read updates.
