In this update5
Full notes
Full Rise of the Third Power update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey All,
What changed
- Compatibility
- UI and audio
- Gameplay
- Performance
Rise of the Third Power changes
We're starting beta for Rise of the Third Power! Our plan is to hold multiple rounds of beta as we finish up the game, each one having more features implemented than the last. The rounds will likely be 2 weeks apart, and we'll have exact start dates as we get closer to each.
If you'd like to participate in the beta, please let me or Evelyn know which round(s) you're interested in via Discord / Steam DM / Email . Please note that the first 3 rounds are Windows only. The 4th round will have support for macOS and Linux. Console builds can only be run on dev hardware, so unfortunately beta console builds are getting beta tested by staff only.
Here's what to expect in each round:
Round 1
Story and battle are finished and the game is totally playable. Recommended if you're mainly looking to play through the story and want to play as soon as possible.
Missing Features:
No sound effects
No ambient sounds
5/8 characters have skill animations
No enemy animations
No difficulty modes
End-game side content beyond regular end-game side content not added yet
No misc. loot to find in towns
No achievements
Placeholder icons
Plenty of minor bugs that won't cause a crash (e.g. missing text, missing icons, incorrect tile collision)
No vsync
No macOS or Linux support
Round 2
More finished than the previous round, but still a ways to go. Recommended if you're up for playing the game unpolished.
Missing Features:
Some sound effects
~7/8 characters have skill animations
No enemy animations
Some difficulty modes
End-game side content beyond regular end-game side content not added yet
No achievements
Placeholder icons
Plenty of minor bugs that won't cause a crash (e.g. missing text, missing icons, incorrect tile collision)
No vsync
No macOS or Linux support
Round 3
Almost finished, just lacking polish. Recommended if you're looking to play the game in its mostly finished state but don't want to wait for round 4 of beta.
Missing Features:
Some or most enemy animations
End-game side content beyond regular end-game side content not added yet
No achievements
Some minor bugs that won't cause a crash (e.g. incorrect tile collision)
No macOS or Linux support
Round 4
Mostly polished, very close to what will be the final game.
Missing Features:
No achievements (probably)
Few minor bugs that won't cause a crash (e.g. incorrect tile collision)
Contact Info
Discord: https://discord.gg/a8gAz5qm Email: hello@stegosoftgames.com Steam: (send us a DM!)
Sample beta invitation request:
Hey Stegosoft Team, I'd like to participate in rounds (...) of beta!
<3 The Stegosoft Team
P.S. Thank you all for being so patient with us :)
Source
Changelog.gg summarizes and formats this update. How we read updates.
