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Steam News24 September 20205y ago

Rise of Legions - Korean Translation and Balance Patch

Hey Legion Emperors, here’s this months’s balance update, including some bug fixes, a new language (Korean!) and more balancing, based on our awesome community feedback!

Full notes

Full Rise of Legions update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes3 additions63 changes0 removals
  • UI and audio
  • Fixes
  • Gameplay
  • Balance
  • Maps
addedhere’s this months’s balance update, including some bug fixes, a new language (Korean!) and more balancing, based on our awesome community feedback! :)
addedFeaturesAdded language Korean to the game (thanks to our awesome community!)
fixedBugfixesFixed permanent invincible archer bug
fixedBugfixesFixed custom game team order to be in order of the time joining the team
changedBalancingFrenzy cost reduced from 100 to 90
changedBalancingFrost Shock cost reduced from 120 to 100
Frenzy cost10090Frenzy cost decreased, nerfFrost Shock cost120100Frost Shock cost decreased, nerfMaximum energy612Maximum energy increased, buffInitial energy36Initial energy increased, buff

Rise of Legions changes

addedhere’s this months’s balance update, including some bug fixes, a new language (Korean!) and more balancing, based on our awesome community feedback! :)
addedAdded language Korean to the game (thanks to our awesome community!)
fixedFixed permanent invincible archer bug
fixedFixed custom game team order to be in order of the time joining the team
changedFrenzy cost reduced from 100 to 90

Hey Legion Emperors,

here’s this months’s balance update, including some bug fixes, a new language (Korean!) and more balancing, based on our awesome community feedback! :)

Check out the full changelist below:

Features

  • Added language Korean to the game (thanks to our awesome community!)

  • Incoming friend requests are now on top of the friend list

Bugfixes

  • Fixed permanent invincible archer bug

  • Fixed custom game team order to be in order of the time joining the team

Balancing

  • Frenzy cost reduced from 100 to 90

  • Frost Shock cost reduced from 120 to 100

  • Lich

  • - Maximum energy increased from 6 to 12

  • - Initial energy increased from 3 to 6

  • - Frost Nova

  • - - Energy cost increased from 3 to 6

  • - - Primary target damage increased from 50 to 200

  • - - Range increased from 6 to 7

  • - - Splash damage increased from 30 to 60

  • Mirror Slime damage increased from 78 to 100

  • Permafrost health change amount increased from 250 to 300

  • Skeleton Archer

  • - Health increased from 38 to 45

  • - Damage increased from 18 to 20

  • Soul Maelstrom

  • - Target count increased from 16 to 20

  • - Damage increased from 15% to 30%

  • Vecra

  • - Icy Prison range increased from 7 to 8

  • - Health increased from 420 to 460

  • - Monarch of Frost range increased from 7 to 8

  • Aegis health reduced from 1050 to 890

  • Atlas

  • - Health per module counter reduced from 90 to 70

  • - Active armor self damage increased from 5 to 10

  • Breacher

  • - Health reduced from 46 to 41

  • - Damage reduced from 12 to 11

  • Conductor damage reduced from 120 to 110

  • Flux Field

  • - Radius reduced from 4.5 to 4

  • - Charges reduced from 8 to 6

  • Inverse Gravity

  • - Target count increased from 12 to 16

  • - Radius increased from 4 to 4.5

  • Orbital Strike cost increased from 140 to 160

  • Relocate

  • - Stage I target heal reduced from 40% to 30%, energy replenish reduced from 40% to 30%

  • - Stage II target heal reduced from 40% to 25%, energy replenish reduced from 25% to 20%

  • - Stage III target heal reduced from 25% to 15%, energy replenish reduced from 25% to 20%

  • Crystal Temple health reduced from 625 to 570

  • Crystal Vanguards

  • - Health increased from 170 to 205

  • - Damage increased from 22 to 32

  • Earthquake

  • - Radius increased from 7 to 8

  • - Damage increased from 24 to 35 per wave

  • Granite Scouts damage increased from 10 to 12

  • Petrify

  • - Radius increased from 3.5 to 4

  • - Cost reduced from 110 to 100

  • Stone Weaver

  • - Range reduced from 10 to 8

  • - Damage increased from 13 to 15

  • Brratu

  • - Health increased from 1700 to 1800

  • - Health per blessing increased from 200 to 300

  • Forest Guardian health reduced from 370 to 335

  • Mulch Digger

  • - Armor class reduced from Light to Unarmored

  • - Health reduced from 365 to 345

  • Oracle

  • - Health increased from 610 to 735

  • - Damage increased from 76 to 87

  • - Health per Sapling increased from 50 to 60

  • Pulse of the Forest cost increased from 140 to 150

  • Sapling Charge

  • - Saplings spawned per wave increased from 5 to 8

  • - Cost reduced from 230 to 200

  • Spore - Deathcry: Spore field

  • - Radius reduced from 4.5 to 4.0

  • - Duration reduced from 15s to 10s

  • - Heal reduced from 36 to 30

  • Wisp damage reduced from 71 to 64

  • Hail of Arrows

  • - Radius increased from 4 to 4.5

  • - Support radius increased from 16 to 18

  • Heavy Gunner

  • - Health increased from 215 to 240

  • - Damage increased from 54 to 60

  • Light Pulse cost reduced from 80 to 70

  • Lothar

  • - Added ability Fury

  • - Health increased from 905 to 970

  • - Damage increased from 160 to 220

You can keep up to date by following us on Twitter and Facebook:

https://twitter.com/Rise_Of_Legions https://www.facebook.com/RiseOfLegions

As always, we’re curious to hear what you think! Join us on the Discord to share your opinion, chat or just hangout!

http://riseoflegions.com/discord

Source

Steam News / 24 September 2020

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