Full notes
Full Rise of Legions update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Fixes
- Gameplay
- Balance
- Maps
Rise of Legions changes
Hey Legion Emperors,
here’s this months’s balance update, including some bug fixes, a new language (Korean!) and more balancing, based on our awesome community feedback! :)
Check out the full changelist below:
Features
Added language Korean to the game (thanks to our awesome community!)
Incoming friend requests are now on top of the friend list
Bugfixes
Fixed permanent invincible archer bug
Fixed custom game team order to be in order of the time joining the team
Balancing
Frenzy cost reduced from 100 to 90
Frost Shock cost reduced from 120 to 100
Lich
- Maximum energy increased from 6 to 12
- Initial energy increased from 3 to 6
- Frost Nova
- - Energy cost increased from 3 to 6
- - Primary target damage increased from 50 to 200
- - Range increased from 6 to 7
- - Splash damage increased from 30 to 60
Mirror Slime damage increased from 78 to 100
Permafrost health change amount increased from 250 to 300
Skeleton Archer
- Health increased from 38 to 45
- Damage increased from 18 to 20
Soul Maelstrom
- Target count increased from 16 to 20
- Damage increased from 15% to 30%
Vecra
- Icy Prison range increased from 7 to 8
- Health increased from 420 to 460
- Monarch of Frost range increased from 7 to 8
Aegis health reduced from 1050 to 890
Atlas
- Health per module counter reduced from 90 to 70
- Active armor self damage increased from 5 to 10
Breacher
- Health reduced from 46 to 41
- Damage reduced from 12 to 11
Conductor damage reduced from 120 to 110
Flux Field
- Radius reduced from 4.5 to 4
- Charges reduced from 8 to 6
Inverse Gravity
- Target count increased from 12 to 16
- Radius increased from 4 to 4.5
Orbital Strike cost increased from 140 to 160
Relocate
- Stage I target heal reduced from 40% to 30%, energy replenish reduced from 40% to 30%
- Stage II target heal reduced from 40% to 25%, energy replenish reduced from 25% to 20%
- Stage III target heal reduced from 25% to 15%, energy replenish reduced from 25% to 20%
Crystal Temple health reduced from 625 to 570
Crystal Vanguards
- Health increased from 170 to 205
- Damage increased from 22 to 32
Earthquake
- Radius increased from 7 to 8
- Damage increased from 24 to 35 per wave
Granite Scouts damage increased from 10 to 12
Petrify
- Radius increased from 3.5 to 4
- Cost reduced from 110 to 100
Stone Weaver
- Range reduced from 10 to 8
- Damage increased from 13 to 15
Brratu
- Health increased from 1700 to 1800
- Health per blessing increased from 200 to 300
Forest Guardian health reduced from 370 to 335
Mulch Digger
- Armor class reduced from Light to Unarmored
- Health reduced from 365 to 345
Oracle
- Health increased from 610 to 735
- Damage increased from 76 to 87
- Health per Sapling increased from 50 to 60
Pulse of the Forest cost increased from 140 to 150
Sapling Charge
- Saplings spawned per wave increased from 5 to 8
- Cost reduced from 230 to 200
Spore - Deathcry: Spore field
- Radius reduced from 4.5 to 4.0
- Duration reduced from 15s to 10s
- Heal reduced from 36 to 30
Wisp damage reduced from 71 to 64
Hail of Arrows
- Radius increased from 4 to 4.5
- Support radius increased from 16 to 18
Heavy Gunner
- Health increased from 215 to 240
- Damage increased from 54 to 60
Light Pulse cost reduced from 80 to 70
Lothar
- Added ability Fury
- Health increased from 905 to 970
- Damage increased from 160 to 220
You can keep up to date by following us on Twitter and Facebook:
https://twitter.com/Rise_Of_Legions https://www.facebook.com/RiseOfLegions
As always, we’re curious to hear what you think! Join us on the Discord to share your opinion, chat or just hangout!
http://riseoflegions.com/discord
Source
Changelog.gg summarizes and formats this update. How we read updates.
