Full notes
Full Rise of Legions update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Store
- Gameplay
- Server
- Balance
- Maps
Rise of Legions changes
Hey guys,
here’s this months’s balance update, including lots of bug fixes, new languages (Chinese!) and more balancing, based on our awesome community feedback! :)
Check out the full changelist below:
Features
Added language Chinese Traditional to the game (thanks to our awesome community!)
Added language Chinese Simplified (currently at 40%)
Added language Ukrainian (currently at 70%)
NEW LEGENDARY SKIN: Vazyryn, Mistress of the Grove (Vecra, Monarch of Frost)
NEW LEGENDARY SKIN: Blackrock Guardian (Granite Guardian)
NEW LEGENDARY SKIN: Zona, Shieldmaiden Of Light (Selga, Patron Saint of Light)
NEW LEGENDARY SKIN: Ancile, The Escape Strategy (Aegis IX, The Last Frontier )
NEW SKIN: Blackrock Archers (Archers)
NEW SKIN: Revenant (Skeletons)
NEW SKIN: Prophet (Oracle)
NEW SKIN: Catchers (Breachers)
NEW SKIN: Light Sentry (Sentinels)
NEW SKIN: Door Opener (Missile Turret)
NEW SKIN: Spy Satellite (Aimbot)
Added link to global RoL Steam chat on home screen
Bugfixes
Fixed Root Network not triggering on immune rooted main target
Fixed Pulse of the Forest to not regen enemy buildings
Fixed missing numbers when clicking Domains on the battlefield
Fixed missing Doubleshot on Nexus description in 2v2
Fixed Queue Timer overrun at 99
Fixed Buy a Deckslot Achievement
Balancing
Frostgoyles
- Increased health from 145 to 155
- Increased damage from 42 to 75
- Reduced attack speed from 2.3s to 3.6s
Lich increased health from 405 to 475
Permafrost reduced cost from 130 to 80
Skeleton health reduced from 115 to 105
Skeleton Archer increased damage from 16 to 18
Soul Altar
- Reduced health from 570 to 115
- Increased health threshold of Soul Vortex from 50 to 60
- Increased cooldown of Soul Vortex from 1s to 3s
Soul Cauldron
- Increased maximum energy from 10 to 15
- Increased damage from 56 to 60
- Increased Building Blast damage from 10 to 15
Soul Maelstrom
- Increased range from 5 to 5.5
- Increased targets from 10 to 16
- Reduced damage from 30% to 15%
- Reduced cost from 130 to 80
Vecra increased health from 375 to 420
Void Slime
- Increased damage from 52 to 78
- Increased health gained by a new status effect from 150 to 250
- Reduced cooldown of Status Reflector from 0.25s to 0.2s
Factory Reset increased cost from 140 to 190
Flux Field reduced charges from 10 to 8
Gatling Turret increased health from 210 to 230
Inverse Gravity reduced cost from 110 to 80
Missile Turret reduced damage from 53 to 47
MOAG reduced damage from 98 to 82
Oppressors increased damage from 21 to 25
Orbital Strike
- Reduced primary target damage from 15 to 13
- Increased cost from 130 to 140
Crystal Chanter
- Reduced health from 90 to 51
- Reduced damage from 46 to 33
- Increased Crystal speed cooldown from 2s to 3s
Crystal Crescendo
- Reduced health from 285 to 270
- Reduced damage from 16 to 14
Crystal Enforcer
- Reduced health from 405 to 340
- Reduced damage from 78 to 68
Crystal Overseer reduced damage from 69 to 63
Crystal Temple reduced damage from 83 to 68
Granite Guardian
- Changed armor from Heavy to Fortified
- Increased health from 1050 to 2250
Stone Circle increased cost from 100 to 120
Heart of the Forest - Enchantment: Strength
- Health gain reduced from 50 to 40
- Damage gain reduced from 10 to 8
Forest Guardian reduced damage from 36 to 32
Oracle
- Reduced health from 675 to 610
- Increased maximum Saplings absorbed from 10 to 12
- Increased damage from 65 to 76
- Increased health per Sapling from 40 to 50
Roodood
- Increased health from 385 to 420
- Increased damage from 60 to 74
Sapling Charge increased cost from 200 to 230
Thistle reduced health from 32 to 27
Wisp reduced damage from 77 to 71
Archer increased damage from 19 to 20
Avengers
- Increased health from 180 to 215
- Increased damage from 35 to 38
Footmen
- Increased health from 27 to 32
- Increased damage from 10 to 12
- Increased attack speed from 2.3s to 2s
Hail of Arrows
- Increased damage per wave from 11 to 13
- Increased range from 3.5 to 4
- Increased support range from 14 to 16
Heavy Gunner reduced health from 240 to 215
Lothar
- Increased health from 855 to 905
- Increased damage from 110 to 160
Marksman reduced damage from 220 to 210
Priest increased heal from 75 to 100
Selga increased health from 605 to 680
Shields Up!
- Increased range from 5.5 to 6
- Increased targets from 20 to 30
Solar Flare
- Reduced main target heal from 800 to 400
- Increased heal flares heal from 20 to 25
Watch Tower increased damage from 40 to 50
You can keep up to date by following us on Twitter and Facebook:
https://twitter.com/Rise_Of_Legions https://www.facebook.com/RiseOfLegions
As always, we’re curious to hear what you think! Join us on the Discord to share your opinion, chat or just hangout!
http://riseoflegions.com/discord
Source
Changelog.gg summarizes and formats this update. How we read updates.
