Full notes
Full Rise of Legions update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- Fixes
- Balance
Rise of Legions changes
Hey guys,
here’s this week’s update, including lots of bug fixes and more balancing, based on our awesome community feedback! :)
Check out the full changelist below:
Features
Custom Games now have no level lock anymore, feel free to duel whenever you want :)
Added new option (defaults activated) to bring the client to the front on finding a match
Skin purchase dialog now shows the origin card of the skin
NEW RARE SKIN: Rainbow Archers (Skeleton Archers)
NEW UNCOMMON SKIN: Overgrown Gatling Drone (Gatlin Drone)
Bug Fixes
Stone Circle now have 10 charges as states in the description
Monks Energy Flow now works as intended
Fixed units spawned outside the walkable area
Fixed a bug preventing unlocking Crystal Overseer Spawner and Granite Chieftain Spawner
Balancing
Soul Maelstrom costs reduced from 130 to 120
Petrify costs increased from 130 to 140
Module counters give Atlas now 90 instead of 100 health
Monk now throws Potions twice as fast as before
Skeleton Archer adjusted
- Attack speed increased from 2.3s to 1.7s
- Attack damage reduced from 22 to 18
Crystal Crescendo
- Armor class reduced from medium to light
- Health reduced from 340 to 305
Granite Scout health increased from 68 to 82
Mulch Digger adjusted
- Attack speed increased from 2.3s to 1.7s
- Attack damage reduced from 210 to 150
You can keep up to date by following us on Twitter and Facebook:
https://twitter.com/Rise_Of_Legions https://www.facebook.com/RiseOfLegions
As always, we’re curious to hear what you think! Join us on the Discord to share your opinion, chat or just hangout!
http://riseoflegions.com/discord
Source
Changelog.gg summarizes and formats this update. How we read updates.
