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Steam News17 October 20196y ago

Patch 2.0 is now ready on the Experimental Branch!

At last, the massive 2.0 patch is now ready for you! Set to be officially released next week, we need to be sure it's stable and fun! For that, we need your help. Please hop on the Experimental branch and give it a go!

Full notes

Full Rise of Industry update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions5 changes0 removals
  • Workshop
  • Maps
  • Events
  • Gameplay
changedLayoutsPlayers can also share their Layouts by uploading them to Steam Workshop.
changedLayoutsNo need wreck your head to mod manually. A simple "upload to Workshop" button is included with the game!
changedSeasonsThe map will change colors and feel depending on the season.
changedSeasonsAesthetic and optional change, no impact on gameplay. Tried to make demand and Farms work per season, but completely changed and broke how the game should be played. Simply wasn't fun.
addedAssistantPlayers can review slides in a new Help Panel if needed. Lots of information there.
addedAssistantOh, and can now mod in new names for the Competitors! Here 's a guide for how to do it.

Rise of Industry changes

changedPlayers can also share their Layouts by uploading them to Steam Workshop.
changedNo need wreck your head to mod manually. A simple "upload to Workshop" button is included with the game!
changedThe map will change colors and feel depending on the season.
changedAesthetic and optional change, no impact on gameplay. Tried to make demand and Farms work per season, but completely changed and broke how the game should be played. Simply wasn't fun.
addedPlayers can review slides in a new Help Panel if needed. Lots of information there.

At last, the massive 2.0 patch is now ready for you! Set to be officially released next week, we need to be sure it's stable and fun! For that, we need your help. Please hop on the Experimental branch and give it a go!

Note that this is an Experimental build, so translations might not work (still wrapping them up). Everything else should work fine

The full log is massive (found later on), but the main features are:

Layouts

  • Similar to other games' Blueprints

  • Players are now able to highlight and save their favorite production lines as Layouts.

  • Players can retrieve and place their Layout between different games (saved locally).

  • Players can also share their Layouts by uploading them to Steam Workshop.

  • Other Players can subscribe to the Layout to use it in their game.

  • No need wreck your head to mod manually. A simple "upload to Workshop" button is included with the game!

Seasons

  • Each game now starts in Spring.

  • The map will change colors and feel depending on the season.

  • Aesthetic and optional change, no impact on gameplay. Tried to make demand and Farms work per season, but completely changed and broke how the game should be played. Simply wasn't fun.

Assistant

  • Will appear to help with the basics of playing while in a normal game.

  • It can be turned off in the main menu.

  • Players can review slides in a new Help Panel if needed. Lots of information there.

Oh, and can now mod in new names for the Competitors! Here's a guide for how to do it.

Also reworked the NewGame menu, so it's categorised and much cleaner to look at, rewrote how towns, hills and rivers are placed for a more organic feel, and more!

Now, we'll finish the 2130 DLC which is set to be released the 24th (next Thursday). Super excited!

Full changelog: https://steamcommunity.com/app/671440/discussions/4/1609400247625868096/

Source

Steam News / 17 October 2019

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