Update log
Full Rise of Gun update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello everyone, this is the last dev blog of this update. On September 22 the update will be released, and there will also be the coolest discount :) As always, you can test this update in the test branch. So, to the point:
Extracted changes
- Gameplay
- Events
- Balance
- Fixes
- Store
What has been done recently:
New features and changes
Added a basket for buying all the parts at once from all parts sellers. After the purchase, all parts from the shelves are automatically sent to the warehouse.
The character now moves slower while crouching. If he is tired, the speed will be even lower.
Added a new icon in the inventory: if you hired a garbage man, a mark will appear on the parts in the warehouse that they can be processed remotely.
Added saves for the research machine.
Added experience gain when selecting a studied blueprint.
- Fi ished the detail studying systemadded sounds and a tutorial.
Events and seasonal content
New Halloween event:
Instead of rain, there will be fog.
New Halloween skins for NPCs.
Pumpkins will appear on the streets; if you set them on fire, you can get +20% bonus experience from the maximum.
New Hallowee music.
Halloween-themed main menu Just like other events, Hallo een will be activated every October.
Gameplay improvements
Added a new Custom Mode, where you can immediately choose the desired settings:
Disable hunger and energy drain.
Disable weather.
Enable one of the available seasons.
Change daytime.
Change nighttime.
Select game difficulty (Now only in Custom Mode).
Cheats are now enabled by de ault in Custom Mode and Creative Mode.
In Story Mode, cheats cannot be enabled.
Returned the old shooting range system: now residents will come to the shooting range with their purchased weapons and shoot. The price depends on the level of the shooting range. The old shooting range also works as before — you can put weapons and ammo there. If there are no bulle s in the shooting range, residents will still come with their purchased weapons.
Bug fixes
Fixed a bug where in winter there were no walking sounds in the snow for the player and residents.
Fixed a bug where parts from gifts were not sent to the warehouse but taken in hand.
Fixed a bug where Historical Mode did not work correctly (thanks @Stephen Softpaws 💙).
Fixed other minor issues.
That’s all for now!
The changes are already available in the test branch. To test Halloween, just create a new game in Custom Mode and select the Halloween event. A huge thank you to everyone who is testing, this is very important to me. In this update, I tried to take into account most of your suggestions. Don’t forget about the upcoming discount. [dynamiclink href="https://store.steampowered.com/app/2319640/Rise_of_Gun"]
Source
