Full notes
Full Rise of Ages update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Balance
- Fixes
Rise of Ages changes
Hi Folks! We are studying ways to improve the game and we decided to create an Adventure mode, in addition to Story mode, where there will be no quests, and will be much more focused on the sandbox, with less limitations, technologies will be acquired in an alternative way related to your city and villagers. So anyone who has already played history mode or does not like quests has a more free way to continue playing. Multiplayer, when available, will use this mode. For now, check the changes of the week with the update 0.11.1:
Sprint
It has been added the sprint, it will consume energy while running, but you can run twice as fast than normal run. It also allows you to jump further by jumping while running. To sprint just hold Shift.
Hunger and thirst indicator
When the food or water bar falls below 30%, they will begin to shine to draw attention that they are ending.
New Arrows
Three new arrows were added to be crafted through the Stone Workbench: Fire Arrow, Polished Stone Arrow and Ivory Arrow.
Other Changes
It is now possible to remove the job from one NPC, allowing assigning another.
When calling an NPC to your city, after confirming to which city, you will be immediately free to walk.
Big cities will now let go straight to the world map as well.
The food and water bars will now be locked during a dialogue.
Any and all damage will now be ignored during a dialog.
The payment of apples for Puabi has been changed to a quest item, thus preventing the player from eating the payment.
Corrections
With an open chest, holding shift and clicking on an item in the hotbar was sending the item to the inventory instead of the chest.
The big box with corn was wrongly described as bananas.
Solved the problem of the door in Tinbala sometimes being locked and closing alone.
Fixed a problem in the Lightening the Mood quest where the description of some objectives was showing duplicate item counter.
Removed the technology requirement to manufacture the Hide Chest and Hide Pants, which were erroneously requiring agriculture.
Source
Changelog.gg summarizes and formats this update. How we read updates.
