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Steam News10 February 20264mo ago

Hot patch - 0.3.8.2

🐛 Bug Fixes UI Clarity: Fixed an issue where player resume text would clip through the end-game panel. The player resume section will now correctly fold away when the end-game panel results pops up.

Full notes

Full Rise & Fall - Online Digital Edition update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes0 additions2 changes0 removals
  • UI and audio
  • Server
  • Gameplay
changedUI Clarity: Fixed an issue where player resume text would clip through the end-game panel. The player resume section will now correctly fold away when the end-game panel results pops up.
fixedNetwork Stability: Resolved a concurrency bug in multiplayer that triggered a "Fatal Network Error" message when sending the end-game flag to the server.
fixedState Persistence: Fixed a bug where UI values would fail to update correctly after reloading a scene or rejoining an active session.
changed⚠️ Known Issues Multiplayer Desync (3-4 Players): We are investigating an issue where games with 3 or 4 players can enter an unstable state, causing the scene to reload.

Rise & Fall - Online Digital Edition changes

changedUI Clarity: Fixed an issue where player resume text would clip through the end-game panel. The player resume section will now correctly fold away when the end-game panel results pops up.
fixedNetwork Stability: Resolved a concurrency bug in multiplayer that triggered a "Fatal Network Error" message when sending the end-game flag to the server.
fixedState Persistence: Fixed a bug where UI values would fail to update correctly after reloading a scene or rejoining an active session.
changed⚠️ Known Issues Multiplayer Desync (3-4 Players): We are investigating an issue where games with 3 or 4 players can enter an unstable state, causing the scene to reload.

🐛 Bug Fixes

  • UI ClarityFixed an issue where player resume text would clip through the end-game panel. The player resume section will now correctly fold away when the end-game panel results pops up.
  • Network StabilityResolved a concurrency bug in multiplayer that triggered a "Fatal Network Error" message when sending the end-game flag to the server.
  • State PersistenceFixed a bug where UI values would fail to update correctly after reloading a scene or rejoining an active session.

⚠️ Known Issues Multiplayer Desync (3-4 Players): We are investigating an issue where games with 3 or 4 players can enter an unstable state, causing the scene to reload.

If your game becomes stuck:

  • Have all players quit the client without forfeiting.

  • Relaunch the game.

  • Please report the incident in our Discord so we can track down the cause!

Source

Steam News / 10 February 2026

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