Full notes
Full Rise and Fall: Bronze Age update
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What changed
- Compatibility
- Balance
- Gameplay
- Fixes
- UI and audio
- Events
Rise and Fall: Bronze Age changes
The 1st beta for 0.64 update is here ! It mainly adds a revamp of the Technology Ideas gameplay, increasing them from 34 to 75 and adding the Military Techniques domain. Remember that to have access to it, you need to go in the Properties of the game in Steam and choose the beta. Also, don't hesitate to bring us every bug or suggestion on our Discord ! [next_update] Events added/changes
-Now the Court events will affect your ruler Health. Choosing a "good" trait will now have 25% of chances to make him lose 1 point of Health. To choose the other traits may increase his health by 1
Gameplay added
-Added four new Agricole Ideas: the Plough, the Mast, Beekeeping and the Seed Drill
-Added 9 new Administrative Ideas: Land registry, Weights and measures union, Ministries, Administrative salaries, Oral law, Provinces, Written law, Provincial Organisation and Protoalphabet
-Added 8 new Cultural Ideas: School, Lexicography, Calendar, Medicine, Soap, Litterature, Public School and Advanced Surgery
-Added or made work 9 new Construction Ideas: Basic mathematics, Unit of measurement, Improved mines, Advanced mathematics, Construction planning, Monumental construction, Fortresses, Deep mines and Citadels
-Addded 7 new Urban Ideas: Seals, Urban planning, Potter's wheel, Unit of weight, Banks, Scales and Unit of account
-The military techniques for reducing the cost of expeditions and improving the martial skill of your main general now works
-Now, having children past 40 will reduce the maxhealth of those children, representing increase chances of sickness and so on
Tweaks to gameplay
-Now it will take 50 years, not 25 so that an idea is fully rooted to a territory
-Now ideas can appear only 25 years before their true dates, from 50 years before that
-Fully reworked the Agriculture Ideas
-Now the technique for scribes corruption is a base of 100 from 150 but it increase by 50 scribes per level from 25
-Fully reworked the Administrative Ideas
-Reorganized how the Ideas are spread for each start date
-Increased the value of the range to choose the Fertility of characters, from 40 to 50. So a character have 1/50th of having 0 Fertilty, 4/50th to have 3, 25/50th from 20/40th to have 2 and 20/50th to have 1
-Reduced considerably the loss of fertility for characters. They may no more lose fertility between age of 35 and 45, past 45 it will be 5% of chances to lose fertility from 10% and past the OldAge value of the character it will be 10% from 20%
-Now Ideas will spread on tribal territories under a tribal value of 40 from under 50
Bugs corrected
-The Warehouse now increase the max rural wealth of a territory like intended
UI changes
-Remade the UI for the Levies sub-menu of the Army Menu
-Now the value of your ruler personnality traits affected will be shown during the Court Events
Source
Changelog.gg summarizes and formats this update. How we read updates.
