Full notes
Full RISE update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- UI and audio
RISE changes
There have been several updates since the last one in the demo while we've been working hard to get the game ready for release. This is a summary of the most important changes since v0.2.0:
Routes no longer have a "difficulty rating" (stars) associated with them. Difficulty is now exclusively tied to the difficulty settings that can be customised in the lobby.
The time limit for Normal mode has been increased to 1 hour. (Hard mode has been increased to 30 minutes.)
Various items have been updated to make them feel more dynamic and powerful in unique ways, especially items that previously gave a flat stat boost for a set amount of time.
Summit Stamps, an in-game currency, can now be earned by completing routes. The amount earned is based on difficulty level. These can be spent in the lobby to unlock various player and item skins. (Note that Summit Stamps earned in the demo will not carry over to the full release.)
Gamepad support has been improved, including showing button icons for various text hints.
The UI indicating the player's active item buffs has been reworked.
The in-game time limit countdown now shows the real-world time remaining, rather than the in-game time of day.
Localisations have been updated, including the addition of Thai.
Various audio updates for the environment and UI.
Various bug fixes related to host migration and returning to the lobby after a playthrough.
Source
Changelog.gg summarizes and formats this update. How we read updates.
