Full notes
Full Riptale update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
Patch notes v1.0.2 - Fixed a bug that caused challenge rooms not presenting player the trinket chest after winning the challenge. - Added some enemies an idle animation. - Added an animation to the challenge pineapples. - Added challenge room pineapples a pick-up sound, you know, the sound that pineapples make. - Fixed inconsistencies in Dragon Cultist damage pattern. - Fixed a bug where player was able to walk through Dragon Knights even though they shouldn't. - Fixed a bug where a door was placed incorrectly in one of the challenges. - Fixed typos in challenge text boxes. - Enemies in challenge rooms no longer drop loot. - Boss minions no longer drop money. They may still drop health pickups. - Homing attack gained a new animation and its hitbox has been reduced drastically. - Added new sound effects and updated some music files. - D-pad controls should now work properly when selected from control bindings. - Fixed a bug relating to d-pad that caused game to crash. - Added a tiny deadzone to gamepad thumbstick controls to reduce control-related problems. - Extra health cannot be picked up when in full health any longer. - The ambient sound in transition rooms should no longer start really loudly. - Player should no longer die when picking up "Steel Your Precision" rune in hard mode. - Game now starts in fullscreen by default. - Fixed a bug where player was able to fall down left and right side doorways. - Touching health pickups when in full health now reveals player's health.
Source
Changelog.gg summarizes and formats this update. How we read updates.
