Full notes
Full RIPOUT update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello, fellow mutants!
What changed
- UI and audio
- Balance
- Gameplay
- Performance
- Fixes
- Events
The Ripout Halloween update is here! With this update, we are bringing you part 2 of the UI redesign, new weapons and garments, many hotfixes, and updates to the existing features.
New Sidearm - Blaster Pistol
A new sidearm Blaster Pistol is added to the game. Besides shooting out blaster projectiles each projectile will deal fire damage to any enemy it hits.
New Melee weapons
Mace
Spear
New Suits
Bio Punk and Cadaver
New UI/UX
Main Menu Resdesign
Game Menu Redesign
Settings Redesign
Join game Redesign
Character Selection Redesign
Armed bandit Redesign
Shuttle Terminal Redesign
Special Holiday Gift - Pumpkin Master Suit
Hotfixes
Fixed crash for clients joining while the host is using melee weapon heavy attack
Added new support mod icons
Added new HUD critter and pet icons
Fixed an issue with wrong icons being displayed in the HUD for Enhancements
Reworked Flamethrower and Rocket Launcher projectile implementation
Fixed an issue with the Quest Fall 4 Objective missing a subtask
Added VFX and SFX when modules interact with power surge hazard
Enabled critical damage for explosive weapons
Collectible rewards rework - added notification for when collectibles are picked up and ability to be shown in the Mission Summary screen
Fixed an issue when Clients joined the session after the Boss was killed
Fixed missile pistol sound
Fixed inconsistent critical damage indication
Reduced melee weapon hit radius from
Nerfed Melee heavy attack, crit chance, and damage
Enabled for all sounds (except UI sounds) to be paused when the game is paused
Source
Changelog.gg summarizes and formats this update. How we read updates.
