Full notes
Full RIPOUT update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello, fellow mutants, following the 1.0 launch we have been working on fixing some immediate issues. In this hotfix, we have the following changes:
What changed
- Gameplay
- Fixes
- UI and audio
- Store
Fixed an issue that blocked players from progressing after failing the first quest
Fixed fatal error that the player experienced while in spectator mode
Fixed issues with mission tracking on the controller on the Mission Selection widget and additional UX upgrade
Fixed footstep and gun speed animation speed to be synced and footstep sprint sound adjustments
Fixed an issue with the Mission summary screen showing double stats
Fixed issue with new objective KillZone to prevent more enemies from spawning once the objective is completed
Fixed issues with Localization not working on some parts
Fixed an issue with the Expandable bridge objective to show task marker on the correct terminals
Fixed an issue with the flamethrower playing fire VFX for clients when the gun is empty
Fixed an issue with the spectator screen now showing correctly when players join mid-session
Fixed an issue with pet return not fully canceling reload animations
Thank you for playing RIPOUT and for the constant feedback.
Source
Changelog.gg summarizes and formats this update. How we read updates.
