In this update2
Full notes
Full RIPOUT update
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Repeated intro
Hello, fellow mutants, Ripout is leaving Early Access and here are all the things that are coming in 1.0!
What changed
- Gameplay
- Balance
- Fixes
- UI and audio
- Store
RIPOUT changes
While being in Early Access for 7 months and with 4 Major Updates we have added:
2 new Enemies
New Objectives and Missions
New Levels
New Sidearms and Melee weapons
New Garment sets
New onboarding and tutorial
Join in the live session option
and many more.
New Kill Zone Objective
New Objective - Kill Zone has been added to the game. Players must eliminate a specific number of enemies (scaling randomly with budget and player count) at a specific section of the level to complete the objective.
New Levels
Multiple new levels have been added.
Cloud Saves
The ability to have cloud save has been enabled.
Updates to the Characters and Save system
Players will be able to now create up to 5 characters.
When creating a character, players can select campaign difficulty and opt-in/out to play the tutorial.
Balance
Balancing enemy health and damage based on player count and sector progression.
Quality of life updates
Additional setting options have been added to the game
Sensitivity settings are available for both the keyboard and controller
ADS sensitivity settings are available for both the keyboard and controller
Enemy health bar can be enabled or disabled
ADS toggle option is added
More visual options are enabled for players to adjust like film grain and volumetric fog
A voiceover volume option is added
Added option to stop weapon swapping upon pet return
Additions
Added ability for players to break free from the ensnare effect with quick melee
Added new font
Added new UI for Mission Selection and Jump sector
Improved IK on Swarmer
Improved the standing-up behavior of Zombie and Spaceman enemies
Updated the destructible objectives to be auto-destroyed on melee attack or explosive damage
Added damage-hit indicators on all destructible objects
Reduced Turret damage dealt to a player
Updated the destructible door to be auto-destroyed on melee attack and radial damage
Robot will not give more components if it's disabled by interaction instead of destroying it with the pet or weapon
Hotfix Updates
Major Bug fixes
Fixed an issue with Pet disappearing during the mission
Reworked achievement stats
Fixed the behavior of Mimic door to not instakill players anymore
Minor Bug fixes
Fixed an issue where Swarmers can get stuck in big vents if they are getting shot at as soon as they exit
Fixed an issue with enhancements are not visible in the HUD while in the Boss fight
Fixed an issue with the swarmers forcefully getting thrown out of the nest when they are killed before they fully exit
Fixed an issue with enemies that are venting and not facing the player
Fixed an issue with enemies stopping and losing the player if the player is outside the nav
Fixed an issue with enemies losing visibility of the players in specific situations
Fixed an issue with pet scan being too sensitive when there are multiple enemies as a potential target
Fixed an issue with Soldier doing the back leg attack when the player is close but in front of him
Fixed an issue with the pet going through assets in the level when traveling toward the target
Fixed an issue with the tutorial cutscene issue
Fixed an issue where Swarmer can die with the shield module attached
Fixed an issue with Bulwark vaulting animation being canceled if the Bulwark is attacked with a pet
Fixed player character animation blend to work better from landing in place to walking
Fixed an issue where the player can run while in scan mode with the combination of inputs
Fixed an issue with the tutorial character seeing “???” as his name
Fixed an issue with modules teleporting towards the travel locators
Fixed an issue with Zombie and Spacemen standing up animation desync
Fixed an issue with the Evader sliding in some attacks
Fixed an issue with Bulwark sometimes doing the flashbang attack when already dead
Fixed an issue with Heavy getting stuck on the corrupted resurrection station
Fixed the issue with players getting stuck in the crafting station if placing it from some angles
Fixed keyboard and gamepad navigation in the character selection screen
Fixed an issue with the player seeing a prompt to use the resurrection token when not having it available on the Boss level
Fixed an issue with the Dotter field turning some enemies toward the source of the field
Big thank you to our community for the constant feedback and love they have shown the Ripout so far! We hope that you will continue to enjoy exploring new additions with this update and everything else that is yet to come.
Source
Changelog.gg summarizes and formats this update. How we read updates.
