Full notes
Full Ring War update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
Clarity Update Changelog (Early Access 1.1.0)
Added a simple text tutorial which can be viewed by holding Z at any time (Will eventually be replaced with a clearer and more robust version later)
Added trinket text descriptions which can be viewed by holding MMB while hovering over a trinket (Will eventually be replaced with a clearer and more robust version later)
Nerfed the Flamethrower weapon
Tainted (red-colored) gems now display which bane they are afflicted with
Added various crosshairs to replace the default cursor
Prevented the spawning and usage of the Player compass while less than 15 players are in the lobby
Raised the host player's maximum framerate from 60 to 144
Heavily reduced the amount of data sent by both the host and clients
Reworked and improved motion prediction for bullets and players
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NOTE:
In the event you are unable to find a lobby or are just trying to fill one, AI players can be spawned by
Enabling the Admin Console setting in the lobby rules
Opening the command console with C while in game
Entering "dummies new" or "d n" (without quotes) into the console
The whole lobby can be filled with bots if needed, and they should provide a fun and fairly challenging experience.
Source
Changelog.gg summarizes and formats this update. How we read updates.
