What changed
0 fixes0 additions1 change0 removals
changedImproved queue manager performance - Fixed an issue causing players to occasionally get put into a match after already being put into one. - Fixed an issue causing clicks to be eaten by floating combat text - Improved performance of authentication - Allowed for teams of 2 or 3 to queue for 3v3 (you can still solo queue too) - Made some adjustments to the MMR/rank system - The server now attempts to fix quest status if it gets out of sync on the client. - Made self titan frames show by default - Made combo point UI larger on nameplates - Lightning Storm now lasts 8 seconds (down from 10).
Ring of Titans changes
changedImproved queue manager performance - Fixed an issue causing players to occasionally get put into a match after already being put into one. - Fixed an issue causing clicks to be eaten by floating combat text - Improved performance of authentication - Allowed for teams of 2 or 3 to queue for 3v3 (you can still solo queue too) - Made some adjustments to the MMR/rank system - The server now attempts to fix quest status if it gets out of sync on the client. - Made self titan frames show by default - Made combo point UI larger on nameplates - Lightning Storm now lasts 8 seconds (down from 10).
- Improved queue manager performance - Fixed an issue causing players to occasionally get put into a match after already being put into one. - Fixed an issue causing clicks to be eaten by floating combat text - Improved performance of authentication - Allowed for teams of 2 or 3 to queue for 3v3 (you can still solo queue too) - Made some adjustments to the MMR/rank system - The server now attempts to fix quest status if it gets out of sync on the client. - Made self titan frames show by default - Made combo point UI larger on nameplates - Lightning Storm now lasts 8 seconds (down from 10).