In this update4
Full notes
Full RIN: The Last Child update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Fixes
- Gameplay
- Maps
- Store
RIN: The Last Child changes
Hello!
Thank you for supporting us during launch! We’re glad you enjoy our game and share so many ideas and meaningful feedback regarding the title!
We’ve received remarks about the game's performance or bugged in-game mechanics. We began fixing those issues almost immediately upon notification in order to get rid of them as soon as possible. Below you can find the list of elements that have been fixed with the first patch.
Version 1.1 Patchnotes:
Controls:
key binding – fixed an issue that prevented key rebinding
DualShock controller - fixed an issue with DualShock controllers
Xbox controller - fixed an issue with game not recognizing Xbox controllers
Gameplay:
adjusted camera work near [redacted]
fixed an issue that made the wall jump impossible in certain areas
fixed problem that caused sudden FPS drops
fixed problem with loading screen
made adjustments to the world map in order to make it more transparent
Other small fixes:
falling rocks are crumbling once they hit the ground
fixed the lake that bugged falling rocks
unified the name of the last boss
We’re already working on another update, this time focusing on gameplay’s transparency. We’ve heard that some of you miss a sense of goal while moving around the levels. Our plan is to upgrade the map and add objective markers to make it easier to read and plan your gameplay ahead.
Thank you for your endless support! Please, keep sharing your thoughts and ideas with us – RIN: The Last Child is a game made with you, our great community, in mind, so we want to make it as enjoyable for you as possible.
store.steampowered.com/app/1960070/RIN_The_Last_Child/
Source
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