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Steam News31 October 20258mo ago

Update 1.6.4630 released

BOO! Happy Halloween! 🎃💀 On this spooky day, we’ve got a small RimWorld update loaded with fixes. They’re listed below in the changelog. This update should be compatible with all savegames and mods.

In this update1

Full notes

Full RimWorld update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

41 fixes0 additions1 change0 removals
  • Gameplay
  • Maps
fixedFixesFix: Optimisation to JobGiver_BoardOrLeaveGravship.
fixedFixesFix: Animals can't fish on ocean water in some circumstances.
fixedFixesFix: Shuttles arriving to pick up a pawn on a pocket map will now land on the parent map instead.
fixedFixesFix: Grav engine floating orb graphic cut off at the top.
fixedFixesFix: Void structures could end up with negative progress.
fixedFixesFix: Shuttle leaving if all pawns on map enter a pocket map.

BOO! Happy Halloween! 🎃💀

On this spooky day, we’ve got a small RimWorld update loaded with fixes. They’re listed below in the changelog.

This update should be compatible with all savegames and mods.

Have a bug to report? You can share it with us on the official RimWorld development Discord.

OoOoOoo, Tia 👻 Website | X | BlueSky | Reddit | Facebook

Fixes

  • Fix: Optimisation to JobGiver_BoardOrLeaveGravship.

  • Fix: Animals can't fish on ocean water in some circumstances.

  • Fix: Shuttles arriving to pick up a pawn on a pocket map will now land on the parent map instead.

  • Fix: Grav engine floating orb graphic cut off at the top.

  • Fix: Void structures could end up with negative progress.

  • Fix: Shuttle leaving if all pawns on map enter a pocket map.

  • Fix: Pawns sometimes wandering to (0, 0), especially with fleshmass hearts.

  • Fix: Void provocation fails silently on maps which can't support harbinger trees.

  • Fix: Void provocation wasn't bypassing earliest day requirements for incidents.

  • Fix: Incorrect label on ghoul/shambler discovery.

  • Fix: Error in GameComponent_PawnDuplicator when running without Anomaly.

  • Fix: LanguageWorker_Italian missing a null check in WithIndefiniteArticle method.

  • Fix: Techprints in loot (e.g. ancient danger) don't respect techprint commonality.

  • Fix: Possible error if a ritual spot is deleted while a ritual is in progress.

  • FixGravship launch ritual not added retroactively to saves.
  • Fix: Ghouls couldn't right-click-use serums, and mechs could erroneously use them via the gizmo.

  • Fix: Metalhorror fifth timer not respecting VTR, causing gray flesh to take much longer to spawn.

  • Fix: Error attempting to generate creepjoiner relations.

  • Fix: Z-Clipping with some world object textures.

  • Fix: Raided thought not getting applied in some quests.

  • Fix: Gravcore quest sites were not settleable (not retroactive).

  • Fix: Maps weren't considered a player home if a gravship landed on it after it had already generated.

  • Fix: Several issues with transporting fleshmass hearts on gravships.

  • Fix: Infant illness doesn't change phases due to an oversight.

  • Fix: Labyrinth teleporting targets to non-origin maps if origin Obelisk was destroyed.

  • Fix: Pawns getting stuck when running while on fire if blocked by an enemy.

  • Fix: Seeds not always being deterministic.

  • Fix: Pawn apparel using map biome vacuum flag rather than planet layer flag.

  • Fix: Removing world layers not removing connections or destroying world objects.

  • Fix: Shuttles sometimes landing out of bounds.

  • Fix: Wasp stuns no longer affect mechs or turrets.

  • Fix: Pawns could plant special seeds outside their allowed area.

  • Fix: Faction goodwill was not affected by killing pawn via psychic slaughter.

  • Fix: Performance issue when selecting a lot of beds on a late game map.

  • Fix: Prisoner and non prisoner beds can get mixed up when loading save if rooms are separated by paste dispensers.

  • Fix: Errored ship jobs now clean themselves up properly.

  • Fix: Turret top offset is (erroneously) rotated by turret angle.

  • Fix: Bills on launch map get set to drop on floor when gravship leaves.

  • Fix: Some explosive buildings explode twice when the wick ends.

  • Fix: Shuttles could disappear when landing if their contents were bugged.

  • Fix: Missing null check in DirectXmlCrossRefLoader.

  • Updated player creative content.

Source

Steam News / 31 October 2025

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