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Steam News1 September 20223y ago

Making The Artwork Pt.1

Base image Add smoke and helicopter Added figures Final video Drawing The key artwork in Riley & Rochelle is the storyboards for the various life events in the game.

In this update2

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Full Riley & Rochelle update

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What changed

0 fixes3 additions1 change0 removals
  • Gameplay
  • Events
addedAdd smoke and helicopter
addedAdded figures
changedDrawingThe key artwork in Riley & Rochelle is the storyboards for the various life events in the game.
addedMotion GraphicsFrom this point, I took the layers and put them into After Effects. Not being a specialist, I applied some quite simple, zooming camera movement, as well as some added video, in this case, napalm-like explosions and flames. Finally, I added a sort of ash rain, using AE's rain component (which I got a lot of use out of).

Riley & Rochelle changes

addedAdd smoke and helicopter
addedAdded figures
changedThe key artwork in Riley & Rochelle is the storyboards for the various life events in the game.
addedFrom this point, I took the layers and put them into After Effects. Not being a specialist, I applied some quite simple, zooming camera movement, as well as some added video, in this case, napalm-like explosions and flames. Finally, I added a sort of ash rain, using AE's rain component (which I got a lot of use out of).

Base image

Add smoke and helicopter

Added figures

Final video

Drawing

The key artwork in Riley & Rochelle is the storyboards for the various life events in the game.

This example depicts a scene from the film What It Takes, for which Rochelle is nominated in the best song category.

Mack would always start with a series of photo-bashed images to provide the background. We were able to use these as ultimately the background would be blurred, meaning we could apply less hand-drawn detail.

Mack would then typically apply more elements and finally the hand-drawn figures in his trademark style. As the game went on we started to focus more on closeups and action scenes, as these resulted in more kinetic motion graphics.

Motion Graphics

From this point, I took the layers and put them into After Effects. Not being a specialist, I applied some quite simple, zooming camera movement, as well as some added video, in this case, napalm-like explosions and flames. Finally, I added a sort of ash rain, using AE's rain component (which I got a lot of use out of).

Source

Steam News / 1 September 2022

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