In this update2
Full notes
Full Riley & Rochelle update
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What changed
- Gameplay
- Events
Riley & Rochelle changes
Base image
Add smoke and helicopter
Added figures
Final video
Drawing
The key artwork in Riley & Rochelle is the storyboards for the various life events in the game.
This example depicts a scene from the film What It Takes, for which Rochelle is nominated in the best song category.
Mack would always start with a series of photo-bashed images to provide the background. We were able to use these as ultimately the background would be blurred, meaning we could apply less hand-drawn detail.
Mack would then typically apply more elements and finally the hand-drawn figures in his trademark style. As the game went on we started to focus more on closeups and action scenes, as these resulted in more kinetic motion graphics.
Motion Graphics
From this point, I took the layers and put them into After Effects. Not being a specialist, I applied some quite simple, zooming camera movement, as well as some added video, in this case, napalm-like explosions and flames. Finally, I added a sort of ash rain, using AE's rain component (which I got a lot of use out of).
Source
Changelog.gg summarizes and formats this update. How we read updates.
