Full notes
Full RigidGems Museum update
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What changed
- UI and audio
- Gameplay
- Performance
- Maps
- Fixes
- Balance
RigidGems Museum changes
This update expands the number of cuts available in the cutting scene and includes several improvements to UI display, font rendering, mining scenes, rasterized rendering, localization, and overall usability.
Main changes
Improved cut calculation precision, increasing the number of selectable cuts in the cutting scene from 468 to 511
Added popup text descriptions for the top-right icons
Fixed text positioning issues during font rendering
Expanded the floor area on the world map
Fixed an issue where shadows were not displayed in the mining scene
Improved localization quality across supported languages
Adjusted WASD movement speed
Fixed a bug in inclusion calculation during rasterized rendering
Added illustrated mouse-control instructions to the initial explanation scene
Added more texture variations for mining maps
Added a camera zoom presentation that focuses on the newly created loose gem in the gallery after cutting
With this update, more cut designs are now available, and the initial controls and UI elements are easier to understand. It also improves visual quality and usability across mining, rasterized rendering, gallery presentation, and localization.
Source
Changelog.gg summarizes and formats this update. How we read updates.
