Full notes
Full RigidGems Museum update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Fixes
- Gameplay
- Store
RigidGems Museum changes
This update focuses on UI fixes, collection and loose gem display adjustments, and improvements to various in-game text expressions.
Main changes
Fixed a possible issue where the initial loose gem could retain an old index after being moved to the top following Auto Cut
Added a Ctrl+Z explanation to the gallery documentation
Fixed an issue in the quest scene where the top scene-selection tabs could interfere with card tiles due to Z-order behavior
Revised and corrected rarity expressions
Added a new table texture
Fixed an issue where color intensity did not change properly when purchasing multicolor loose gems
Increased the default color intensity in the collection display
Revised mineral description text
This update improves consistency in both presentation and behavior, while also refining several smaller usability details.
Source
Changelog.gg summarizes and formats this update. How we read updates.
