Full notes
Full RigidGems Museum update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Gameplay
- Maps
RigidGems Museum changes
This update improves cut scene workflow, adds clearer inventory information, and fixes several purchasing and input-related issues.
Main changes
Added a confirmation prompt when pressing ESC
Added a (New) indicator when purchasing a loose gem if it unlocks a cut that has not been obtained yet
Fixed an issue where rough stone purchases on the world map could exceed the inventory limit
Added a rough stone count display in both the world map and inventory scenes
In the cut scene, left-drag now switches to scale mode when the cursor is not overlapping the wireframe
Added a checkbox in the cut scene to choose whether used cuts should be moved to the top of the list
Removed the automatic sorting function from the cut list in the cut scene
This update is intended to make cut operations more flexible, reduce accidental actions, and improve clarity when managing stones and unlocking cuts.
Source
Changelog.gg summarizes and formats this update. How we read updates.
