Full notes
Full RigidGems Museum update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- UI and audio
RigidGems Museum changes
This update expands the benchmark functionality and improves external documentation.
Main changes
Added a real-time in-game benchmark display
You can now check GPU name, resolution, FPS, trace/Sec, and rays/pixel during normal gameplay
The in-game benchmark display can be toggled using the “i” button next to the “?” button in the top-right corner
While this display is enabled, V-Sync is disabled and the game runs without wait limiting
Added external help/manual documents for supported languages
Expanded benchmark explanations, including how to interpret rays/pixel
Added practical verification examples such as:
floor view: about 2 rays/pixel
quartz close-up: about 4 rays/pixel
diamond close-up: about 10 rays/pixel
Added reference benchmark results for several GPUs to the manual
This means RigidGems Museum now supports not only a fixed benchmark mode, but also real-time benchmark inspection inside normal gameplay, allowing you to observe ray-tracing workload under your own preferred camera angles and scene conditions.
Source
Changelog.gg summarizes and formats this update. How we read updates.
