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Steam News12 April 20262mo ago

Patch 1.0.3 – In-Game Benchmark Display and Help Manual Update

This update expands the benchmark functionality and improves external documentation.

Full notes

Full RigidGems Museum update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix6 additions1 change0 removals
  • Gameplay
  • Performance
  • UI and audio
addedAdded a real-time in-game benchmark display
addedYou can now check GPU name, resolution, FPS, trace/Sec, and rays/pixel during normal gameplay
changedThe in-game benchmark display can be toggled using the “i” button next to the “?” button in the top-right corner
addedWhile this display is enabled, V-Sync is disabled and the game runs without wait limiting
addedAdded external help/manual documents for supported languages
addedAdded practical verification examples such as:

RigidGems Museum changes

addedAdded a real-time in-game benchmark display
addedYou can now check GPU name, resolution, FPS, trace/Sec, and rays/pixel during normal gameplay
changedThe in-game benchmark display can be toggled using the “i” button next to the “?” button in the top-right corner
addedWhile this display is enabled, V-Sync is disabled and the game runs without wait limiting
addedAdded external help/manual documents for supported languages

This update expands the benchmark functionality and improves external documentation.

Main changes

  • Added a real-time in-game benchmark display

  • You can now check GPU name, resolution, FPS, trace/Sec, and rays/pixel during normal gameplay

  • The in-game benchmark display can be toggled using the “i” button next to the “?” button in the top-right corner

  • While this display is enabled, V-Sync is disabled and the game runs without wait limiting

  • Added external help/manual documents for supported languages

  • Expanded benchmark explanations, including how to interpret rays/pixel

  • Added practical verification examples such as:

  • floor view: about 2 rays/pixel

  • quartz close-up: about 4 rays/pixel

  • diamond close-up: about 10 rays/pixel

  • Added reference benchmark results for several GPUs to the manual

This means RigidGems Museum now supports not only a fixed benchmark mode, but also real-time benchmark inspection inside normal gameplay, allowing you to observe ray-tracing workload under your own preferred camera angles and scene conditions.

Source

Steam News / 12 April 2026

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