HomeGamesUpdatesPricingMethodology
Steam News3 February 20264mo ago

Melee and Balance Improvements - Demo Patch - February 2nd, 2026

Hey folks, this update is mostly about improvements to melee auto lunge behavior and balance. Make sure to let me know what you think of the scaling in your runs with the new more measured enemy appearance logic!

Full notes

Full RIG Riot update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey folks, this update is mostly about improvements to melee auto lunge behavior and balance. Make sure to let me know what you think of the scaling in your runs with the new more measured enemy appearance logic!

What changed

2 fixes2 additions10 changes2 removals
  • Balance
  • Gameplay
  • Fixes
addedHey folks, this update is mostly about improvements to melee auto lunge behavior and balance. Make sure to let me know what you think of the scaling in your runs with the new more measured enemy appearance logic!
addedHorde enemies now have a manually set earliest spawn time
removedSpreading Swarm combination status should no longer last forever
changedSpreading Inferno fireballs now do double the damage but have a 50% chance to activate per tick
changedUpdated visuals for area effects
changedMelee auto lunge has had its maximum vertical adjustment increased

Changes

  • Horde enemies now have a manually set earliest spawn time

  • Spreading Swarm combination status should no longer last forever

  • Spreading Inferno fireballs now do double the damage but have a 50% chance to activate per tick

  • Updated visuals for area effects

  • Leaving the firing range via the pause menu now returns you to the garage

  • Melee auto lunge has had its maximum vertical adjustment increased

  • Adjusted melee auto lunge timing to prevent the player from running into their target every time

  • Target switching is now disabled during melee auto lunge

  • Tweaked punch-style melee animations to improve forward reach

  • Improved the visibility of the arrows indicating whether a compass object is above or below the player

  • Changed the method of displaying the starter RIG descriptions because the text wrapping wouldn't behave

Balance

  • Adjusted the scaling of Dropped Training Weights and improved the descriptor

Note: It might look like dropped weights got a colossal nerf- it did get nerfed but not as much as you'd think from looking at the stats. Its highest upgrade level is now comparable to its previous second-highest level. The stat display has just never been very good so I attempted to improve it.

Bug Fixes

  • Fixed melee auto lunge occasionally ending early after initiating it during a dash boost

  • Fixed post-kick launch not sending the player backward when activated close to an enemy

Source

Steam News / 3 February 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.