Full notes
Full RIG Riot update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey folks, this update is mostly about improvements to melee auto lunge behavior and balance. Make sure to let me know what you think of the scaling in your runs with the new more measured enemy appearance logic!
What changed
- Balance
- Gameplay
- Fixes
Changes
Horde enemies now have a manually set earliest spawn time
Spreading Swarm combination status should no longer last forever
Spreading Inferno fireballs now do double the damage but have a 50% chance to activate per tick
Updated visuals for area effects
Leaving the firing range via the pause menu now returns you to the garage
Melee auto lunge has had its maximum vertical adjustment increased
Adjusted melee auto lunge timing to prevent the player from running into their target every time
Target switching is now disabled during melee auto lunge
Tweaked punch-style melee animations to improve forward reach
Improved the visibility of the arrows indicating whether a compass object is above or below the player
Changed the method of displaying the starter RIG descriptions because the text wrapping wouldn't behave
Balance
Adjusted the scaling of Dropped Training Weights and improved the descriptor
Note: It might look like dropped weights got a colossal nerf- it did get nerfed but not as much as you'd think from looking at the stats. Its highest upgrade level is now comparable to its previous second-highest level. The stat display has just never been very good so I attempted to improve it.
Bug Fixes
Fixed melee auto lunge occasionally ending early after initiating it during a dash boost
Fixed post-kick launch not sending the player backward when activated close to an enemy
Source
Changelog.gg summarizes and formats this update. How we read updates.
