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Steam News30 January 20265mo ago

Aiming and Adjustments - Demo Update - January 29th, 2026

(Sorry for the late patch notes, I literally forgot to click the "Publish" button smh) Hey folks- lots of changes, fixes, and tweaks in this one.

Full notes

Full RIG Riot update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes5 additions18 changes2 removals
  • UI and audio
  • Gameplay
  • Balance
  • Performance
  • Fixes
changed(Sorry for the late patch notes, I literally forgot to click the "Publish" button smh) Hey folks- lots of changes, fixes, and tweaks in this one. Many of these are based on community requests so let me know what you think. There are also definitely things I forgot to mention so keep an eye out and keep the feedback coming.
addedAdded a Manual Aim mode that can be toggled in the Gameplay Settings
addedAdded a Setting to adjust the opacity of your reticle, located in the Interface Settings
changedAdded a Setting to toggle whether you are able to switch targets while firing. Previously the default behavior was that you could not switch while firing, the new default is that you can.
changedImplemented Melee weapon swing delay
addedYou can now change which side your starter weapon is equipped to by clicking the weapon button again
maximum swing delay for Pile Bunker (0.2s0.3smaximum swing delay for Pile Bunker ( increased, nerfproto scout generator output efficiency (160142proto scout generator output efficiency ( decreased, nerfmaximum reload speed for Auxiliary Launcher (0s0.3smaximum reload speed for Auxiliary Launcher ( increased, buffmaximum reload speed for Repeater (0.1s0.4smaximum reload speed for Repeater ( increased, buff

RIG Riot changes

changed(Sorry for the late patch notes, I literally forgot to click the "Publish" button smh) Hey folks- lots of changes, fixes, and tweaks in this one. Many of these are based on community requests so let me know what you think. There are also definitely things I forgot to mention so keep an eye out and keep the feedback coming.
addedAdded a Manual Aim mode that can be toggled in the Gameplay Settings
addedAdded a Setting to adjust the opacity of your reticle, located in the Interface Settings
changedAdded a Setting to toggle whether you are able to switch targets while firing. Previously the default behavior was that you could not switch while firing, the new default is that you can.
changedImplemented Melee weapon swing delay

(Sorry for the late patch notes, I literally forgot to click the "Publish" button smh) Hey folks- lots of changes, fixes, and tweaks in this one. Many of these are based on community requests so let me know what you think. There are also definitely things I forgot to mention so keep an eye out and keep the feedback coming.

Features/Content

  • Added a Manual Aim mode that can be toggled in the Gameplay Settings

  • Added a Setting to adjust the opacity of your reticle, located in the Interface Settings

  • Added a Setting to toggle whether you are able to switch targets while firing. Previously the default behavior was that you could not switch while firing, the new default is that you can.

  • Implemented Melee weapon swing delay

  • You can now change which side your starter weapon is equipped to by clicking the weapon button again

  • Added new enemies to the horde pool

Changes

  • Objective-related enemies are now teleported back to the objective if they move too far away

  • Reverse Joint Legs have had their stats adjusted as part of the implementation of Quad Legs

  • Melee Dashes are now activated regardless of Dash Boost cooldown state. They do still require energy

  • Updated target selection priority settings to make it harder to create a "bad" setup

  • Volatile Mods now show the stats they will improve passively before they actually affect those stats

  • Profiles now display the last time they were saved

  • Visual changes to menus

  • Added a slight delay before color personalization is applied to improve performance

  • Your starter weapon is now equipped when visiting the firing range

  • You now load back into the garage upon exiting the firing range instead of the start menu

  • Your equipped part is now re-focused upon hovering off of a part

Note: This is because some folks mentioned that they accidentally equipped part mods to unintended parts, let me know if this helps or doesn't

  • Difficulty scaling is no longer paused upon beginning your final boss encounter

  • Difficulty scaling now increases more quickly after 15 minutes

Balance

  • Increased armor efficacy

  • Slight reduction to bonus scrap drop quantity scaling rate

  • Slightly increased base health scaling for a few Major Objective enemies

  • Increased maximum swing delay for Pile Bunker (0.2s -> 0.3s)

  • Reduced proto scout generator output efficiency (160 -> 142)

  • Doubled efficacy of Brawling Binge and Recovery Window

  • Reduced duration of the Infested status

  • Reduced efficacy of Enthusiastic Infestation

  • Adjusted application interval of A Little Something

Bug Fixes

  • Fixed hard lock breaking when enemy is off-screen

  • Improved loadout snapshot display accuracy

  • Brace no longer gets -75 reload speed upon leveling up

  • Adjusted maximum reload speed for Auxiliary Launcher (0s -> 0.3s)

  • Adjusted maximum reload speed for Repeater (0.1s -> 0.4s)

  • Fixed "Go Back" Keybind not working from settlement menu

Source

Steam News / 30 January 2026

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