HomeGamesUpdatesPricingMethodology
Steam News29 April 20251y ago

Devblog #9 | Internal Alpha Updates & Content Variety

Hey everyone, We wanted to share a quick development update for RIFTSTORM as we countdown to our next public release.

In this update5

Full notes

Full RIFTSTORM update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes5 additions2 changes0 removals
  • UI and audio
  • Gameplay
  • Store
addedInternal Alpha UpdatesInternally, we’ve been working on a few big updates from the last public playtest including overhauling the UI for our core systems, slowly transitioning old environments to our new dungeon system (you can read about that here , and building out new weapons, characters and a new mythic species. We’ve compiled most of these updates into an internal playtest that we conducted just prior to the Eid festivities.
addedProgress Update: UI/UX ReworkAs we continue to refine our primary interface, the name of the game is future-proofing and building for scale. With so many systems being added and thanks to the feedback we’ve received from our public and internal playtests, we’ve been working on updating the UI and UX in our core loops. From our Mission Center to our updated Dungeons, you can expect a more streamlined interface and user-flow that will allow us to additively expand on in the future.
changedProgress Update: Content VarietyAs of the latest test, our gameplay teams are finally satisfied with the core shooting and looting mechanics, allowing the team to move on to expanding the game as intended. Since February we’ve split the team into three parallel pipelines: weapons, mythics, and modes.
addedProgress Update: Content VarietyWith 16 new weapons in the pipe (we may show less during the next playtest depending on polish state), our expanded armory and crafting system is shaping up to be pretty expansive. We really did try to show some of our cool content but this had to go through a “clearance” phase with Igor - sorry, we tried.
addedProgress Update: Content VarietyThe big mythic headline will be the introduction of our new mythic species. M-0072. We had a whole spiel about its origins, our “unique” take on the species and our intent with it, but honestly we thought that redacted pictures will speak louder than words.
addedProgress Update: Content VarietyWe’ll with a sneak peak at some of the new asset concepts we’ve made for the new incoming game modes - even with all the redactions, we think that the keen eyed among you can figure out what new modes might be coming in the future.

RIFTSTORM changes

addedInternally, we’ve been working on a few big updates from the last public playtest including overhauling the UI for our core systems, slowly transitioning old environments to our new dungeon system (you can read about that here , and building out new weapons, characters and a new mythic species. We’ve compiled most of these updates into an internal playtest that we conducted just prior to the Eid festivities.
addedAs we continue to refine our primary interface, the name of the game is future-proofing and building for scale. With so many systems being added and thanks to the feedback we’ve received from our public and internal playtests, we’ve been working on updating the UI and UX in our core loops. From our Mission Center to our updated Dungeons, you can expect a more streamlined interface and user-flow that will allow us to additively expand on in the future.
changedAs of the latest test, our gameplay teams are finally satisfied with the core shooting and looting mechanics, allowing the team to move on to expanding the game as intended. Since February we’ve split the team into three parallel pipelines: weapons, mythics, and modes.
addedWith 16 new weapons in the pipe (we may show less during the next playtest depending on polish state), our expanded armory and crafting system is shaping up to be pretty expansive. We really did try to show some of our cool content but this had to go through a “clearance” phase with Igor - sorry, we tried.
addedThe big mythic headline will be the introduction of our new mythic species. M-0072. We had a whole spiel about its origins, our “unique” take on the species and our intent with it, but honestly we thought that redacted pictures will speak louder than words.

Hey everyone,

We wanted to share a quick development update for RIFTSTORM as we countdown to our next public release.

Internal Alpha Updates

Internally, we’ve been working on a few big updates from the last public playtest including overhauling the UI for our core systems, slowly transitioning old environments to our new dungeon system (you can read about that here, and building out new weapons, characters and a new mythic species. We’ve compiled most of these updates into an internal playtest that we conducted just prior to the Eid festivities.

While we’re not quite satisfied with the quality of the updates to share the build publicly, our internal playtest did help us refine our focus for RIFTSTORM’s next big test drop.

Progress Update: UI/UX Rework

As we continue to refine our primary interface, the name of the game is future-proofing and building for scale. With so many systems being added and thanks to the feedback we’ve received from our public and internal playtests, we’ve been working on updating the UI and UX in our core loops. From our Mission Center to our updated Dungeons, you can expect a more streamlined interface and user-flow that will allow us to additively expand on in the future.

Progress Update: Content Variety

As of the latest test, our gameplay teams are finally satisfied with the core shooting and looting mechanics, allowing the team to move on to expanding the game as intended. Since February we’ve split the team into three parallel pipelines: weapons, mythics, and modes.

With 16 new weapons in the pipe (we may show less during the next playtest depending on polish state), our expanded armory and crafting system is shaping up to be pretty expansive. We really did try to show some of our cool content but this had to go through a “clearance” phase with Igor - sorry, we tried.

The big mythic headline will be the introduction of our new mythic species. M-0072. We had a whole spiel about its origins, our “unique” take on the species and our intent with it, but honestly we thought that redacted pictures will speak louder than words.

We’ll with a sneak peak at some of the new asset concepts we’ve made for the new incoming game modes - even with all the redactions, we think that the keen eyed among you can figure out what new modes might be coming in the future.

How should we engage you better?

We’re so excited to welcome you again to RIFTSTORM and experience the rifts and mythics. It would be great if you can give us a wishlist to support us.

https://store.steampowered.com/app/2282790/RIFTSTORM/

You can also join us on Discord to get in touch with the dev team and ask questions!

See you on the rift! RIFTSTORM Team

Source

Steam News / 29 April 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.