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Steam News10 January 201511y ago

Rift's Cave Updated (10/01/2015)

Rift's Cave has now been updated to RC_Alpha v2.5 Bug Fixes: -Fixed the fire bug of all the falò in the Winter map -Fixed a bug that doesn't make a wall disappear inside the dungeoun using the Ghost vision in the Winter

Full notes

Full Rift's Cave update

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What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedRift's Cave has now been updated to RC_Alpha v2.5 Bug Fixes: -Fixed the fire bug of all the falò in the Winter map -Fixed a bug that doesn't make a wall disappear inside the dungeoun using the Ghost vision in the Winter map -Fixed the inventory bug in the latest map. -Fixed/added missing colliders in the latest map (especially in the boss room) -Added some missing interactions with the gamepad that weren't be correctly mapped -Fixed the audio bug after the defeat of the first boss -Added a fade-out to the Main menu -Fixed the B button on the gamepad to cancel and remove the "Come back to main menu" text. It's now possible to cancel the action with the B button or Backspace on the Keyboard. Notes: You are now able to visit every place directly using the initial portals, you don't have to worry about too much about removing the saves (you'll lose just the checkpoints..but not the portals!). We strongly reccomend you make a "new game" from the main menu and reset all the saves, this should fix every issue with some checkpoints. Please try to Reset the Oculus Rift Orientation by pressing F12 between each map. It should avoid animations interpolations or make the scale a bit better. News on the next update: The next update will be focussed on adding some new features of Rift's Cave other than fixing bugs. So stay tuned! We can't wait to share it with you! If you wish to report a bug, please visit here.

Rift's Cave changes

fixedRift's Cave has now been updated to RC_Alpha v2.5 Bug Fixes: -Fixed the fire bug of all the falò in the Winter map -Fixed a bug that doesn't make a wall disappear inside the dungeoun using the Ghost vision in the Winter map -Fixed the inventory bug in the latest map. -Fixed/added missing colliders in the latest map (especially in the boss room) -Added some missing interactions with the gamepad that weren't be correctly mapped -Fixed the audio bug after the defeat of the first boss -Added a fade-out to the Main menu -Fixed the B button on the gamepad to cancel and remove the "Come back to main menu" text. It's now possible to cancel the action with the B button or Backspace on the Keyboard. Notes: You are now able to visit every place directly using the initial portals, you don't have to worry about too much about removing the saves (you'll lose just the checkpoints..but not the portals!). We strongly reccomend you make a "new game" from the main menu and reset all the saves, this should fix every issue with some checkpoints. Please try to Reset the Oculus Rift Orientation by pressing F12 between each map. It should avoid animations interpolations or make the scale a bit better. News on the next update: The next update will be focussed on adding some new features of Rift's Cave other than fixing bugs. So stay tuned! We can't wait to share it with you! If you wish to report a bug, please visit here.

Rift's Cave has now been updated to RC_Alpha v2.5 Bug Fixes: -Fixed the fire bug of all the falò in the Winter map -Fixed a bug that doesn't make a wall disappear inside the dungeoun using the Ghost vision in the Winter map -Fixed the inventory bug in the latest map. -Fixed/added missing colliders in the latest map (especially in the boss room) -Added some missing interactions with the gamepad that weren't be correctly mapped -Fixed the audio bug after the defeat of the first boss -Added a fade-out to the Main menu -Fixed the B button on the gamepad to cancel and remove the "Come back to main menu" text. It's now possible to cancel the action with the B button or Backspace on the Keyboard.

Notes

You are now able to visit every place directly using the initial portals, you don't have to worry about too much about removing the saves (you'll lose just the checkpoints..but not the portals!). We strongly reccomend you make a "new game" from the main menu and reset all the saves, this should fix every issue with some checkpoints. Please try to Reset the Oculus Rift Orientation by pressing F12 between each map. It should avoid animations interpolations or make the scale a bit better.

News on the next update

The next update will be focussed on adding some new features of Rift's Cave other than fixing bugs. So stay tuned! We can't wait to share it with you! If you wish to report a bug, please visit here.

Source

Steam News / 10 January 2015

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